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/*
* Copyright (c) 2019-2020, Sergey Bugaev <bugaevc@serenityos.org>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "ManualModel.h"
#include "ManualNode.h"
#include "ManualPageNode.h"
#include "ManualSectionNode.h"
#include <LibDraw/PNGLoader.h>
static ManualSectionNode s_sections[] = {
{ "1", "Command-line programs" },
{ "2", "System calls" },
{ "3", "Libraries" },
{ "4", "Special files" },
{ "5", "File formats" },
{ "6", "Games" },
{ "7", "Miscellanea" },
{ "8", "Sysadmin tools" }
};
ManualModel::ManualModel()
{
// FIXME: need some help from the icon fairy ^)
m_section_icon.set_bitmap_for_size(16, load_png("/res/icons/16x16/book.png"));
m_page_icon.set_bitmap_for_size(16, load_png("/res/icons/16x16/filetype-unknown.png"));
}
String ManualModel::page_path(const GUI::ModelIndex& index) const
{
if (!index.is_valid())
return {};
auto* node = static_cast<const ManualNode*>(index.internal_data());
if (!node->is_page())
return {};
auto* page = static_cast<const ManualPageNode*>(node);
return page->path();
}
String ManualModel::page_and_section(const GUI::ModelIndex& index) const
{
if (!index.is_valid())
return {};
auto* node = static_cast<const ManualNode*>(index.internal_data());
if (!node->is_page())
return {};
auto* page = static_cast<const ManualPageNode*>(node);
auto* section = static_cast<const ManualSectionNode*>(page->parent());
return String::format("%s(%s)", page->name().characters(), section->section_name().characters());
}
GUI::ModelIndex ManualModel::index(int row, int column, const GUI::ModelIndex& parent_index) const
{
if (!parent_index.is_valid())
return create_index(row, column, &s_sections[row]);
auto* parent = static_cast<const ManualNode*>(parent_index.internal_data());
auto* child = &parent->children()[row];
return create_index(row, column, child);
}
GUI::ModelIndex ManualModel::parent_index(const GUI::ModelIndex& index) const
{
if (!index.is_valid())
return {};
auto* child = static_cast<const ManualNode*>(index.internal_data());
auto* parent = child->parent();
if (parent == nullptr)
return {};
if (parent->parent() == nullptr) {
for (size_t row = 0; row < sizeof(s_sections) / sizeof(s_sections[0]); row++)
if (&s_sections[row] == parent)
return create_index(row, 0, parent);
ASSERT_NOT_REACHED();
}
for (int row = 0; row < parent->parent()->children().size(); row++) {
ManualNode* child_at_row = &parent->parent()->children()[row];
if (child_at_row == parent)
return create_index(row, 0, parent);
}
ASSERT_NOT_REACHED();
}
int ManualModel::row_count(const GUI::ModelIndex& index) const
{
if (!index.is_valid())
return sizeof(s_sections) / sizeof(s_sections[0]);
auto* node = static_cast<const ManualNode*>(index.internal_data());
return node->children().size();
}
int ManualModel::column_count(const GUI::ModelIndex&) const
{
return 1;
}
GUI::Variant ManualModel::data(const GUI::ModelIndex& index, Role role) const
{
auto* node = static_cast<const ManualNode*>(index.internal_data());
switch (role) {
case Role::Display:
return node->name();
case Role::Icon:
if (node->is_page())
return m_page_icon;
return m_section_icon;
default:
return {};
}
}
void ManualModel::update()
{
did_update();
}
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