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#pragma once
#include <AK/JsonArray.h>
#include <LibGUI/GModel.h>
class BoardListModel final : public GModel {
public:
enum Column {
Board,
__Count,
};
static NonnullRefPtr<BoardListModel> create() { return adopt(*new BoardListModel); }
virtual ~BoardListModel() override;
virtual int row_count(const GModelIndex& = GModelIndex()) const override;
virtual int column_count(const GModelIndex& = GModelIndex()) const override { return Column::__Count; }
virtual String column_name(int) const override;
virtual ColumnMetadata column_metadata(int) const override;
virtual GVariant data(const GModelIndex&, Role = Role::Display) const override;
virtual void update() override;
private:
BoardListModel();
JsonArray m_boards;
};
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