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#include "BoardListModel.h"
#include <AK/JsonArray.h>
#include <AK/JsonObject.h>
#include <AK/JsonValue.h>
#include <LibCore/CHttpRequest.h>
#include <LibCore/CNetworkJob.h>
#include <LibCore/CNetworkResponse.h>
#include <stdio.h>
BoardListModel::BoardListModel()
{
update();
}
BoardListModel::~BoardListModel()
{
}
void BoardListModel::update()
{
CHttpRequest request;
request.set_url("http://a.4cdn.org/boards.json");
m_pending_job = request.schedule();
m_pending_job->on_finish = [this](bool success) {
auto* response = m_pending_job->response();
dbg() << "Board list download finished, success=" << success << ", response=" << response;
if (!success)
return;
dbg() << "Board list payload size: " << response->payload().size();
auto json = JsonValue::from_string(response->payload());
if (json.is_object()) {
auto new_boards = json.as_object().get("boards");
if (new_boards.is_array())
m_boards = move(new_boards.as_array());
}
did_update();
};
}
int BoardListModel::row_count(const GModelIndex&) const
{
return m_boards.size();
}
String BoardListModel::column_name(int column) const
{
switch (column) {
case Column::Board:
return "Board";
default:
ASSERT_NOT_REACHED();
}
}
GModel::ColumnMetadata BoardListModel::column_metadata([[maybe_unused]] int column) const
{
return {};
}
GVariant BoardListModel::data(const GModelIndex& index, Role role) const
{
auto& board = m_boards.at(index.row()).as_object();
if (role == Role::Display) {
switch (index.column()) {
case Column::Board:
return String::format("/%s/ - %s",
board.get("board").to_string().characters(),
board.get("title").to_string().characters());
default:
ASSERT_NOT_REACHED();
}
}
if (role == Role::Custom) {
switch (index.column()) {
case Column::Board:
return board.get("board").to_string();
default:
ASSERT_NOT_REACHED();
}
}
return {};
}
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