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#pragma once
#include <AK/JsonArraySerializer.h>
#include <AK/JsonValue.h>
#include <AK/Vector.h>
namespace AK {
class JsonArray {
public:
JsonArray() {}
~JsonArray() {}
JsonArray(const JsonArray& other)
: m_values(other.m_values)
{
}
JsonArray(JsonArray&& other)
: m_values(move(other.m_values))
{
}
JsonArray& operator=(const JsonArray& other)
{
if (this != &other)
m_values = other.m_values;
return *this;
}
JsonArray& operator=(JsonArray&& other)
{
if (this != &other)
m_values = move(other.m_values);
return *this;
}
int size() const { return m_values.size(); }
bool is_empty() const { return m_values.is_empty(); }
const JsonValue& at(int index) const { return m_values.at(index); }
const JsonValue& operator[](int index) const { return at(index); }
void clear() { m_values.clear(); }
void append(const JsonValue& value) { m_values.append(value); }
void append(JsonValue&& value) { m_values.append(move(value)); }
template<typename Builder>
typename Builder::OutputType serialized() const;
template<typename Builder>
void serialize(Builder&) const;
String to_string() const { return serialized<StringBuilder>(); }
template<typename Callback>
void for_each(Callback callback) const
{
for (auto& value : m_values)
callback(value);
}
const Vector<JsonValue>& values() const { return m_values; }
private:
Vector<JsonValue> m_values;
};
template<typename Builder>
inline void JsonArray::serialize(Builder& builder) const
{
JsonArraySerializer serializer { builder };
for_each([&](auto& value) { serializer.add(value); });
}
template<typename Builder>
inline typename Builder::OutputType JsonArray::serialized() const
{
Builder builder;
serialize(builder);
return builder.build();
}
}
using AK::JsonArray;
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