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/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include <AK/Assertions.h>
#include <AK/CircularQueue.h>
#include <AK/Types.h>
namespace AK {
template<typename T, size_t Capacity>
class CircularDeque : public CircularQueue<T, Capacity> {
public:
template<typename U = T>
void enqueue_begin(U&& value)
{
const auto new_head = (this->m_head - 1 + Capacity) % Capacity;
auto& slot = this->elements()[new_head];
if (this->m_size == Capacity)
slot.~T();
else
++this->m_size;
new (&slot) T(forward<U>(value));
this->m_head = new_head;
}
T dequeue_end()
{
ASSERT(!this->is_empty());
auto& slot = this->elements()[(this->m_head + this->m_size - 1) % Capacity];
T value = move(slot);
slot.~T();
this->m_size--;
return value;
}
};
}
using AK::CircularDeque;
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