#include "WindowManager.h" #include "Painter.h" #include "Widget.h" #include "Window.h" #include "AbstractScreen.h" #include "EventLoop.h" #include "FrameBuffer.h" #include "Process.h" #include "MemoryManager.h" //#define DEBUG_FLUSH_YELLOW static const int windowTitleBarHeight = 16; static inline Rect titleBarRectForWindow(const Rect& window) { return { window.x() - 1, window.y() - windowTitleBarHeight, window.width() + 2, windowTitleBarHeight }; } static inline Rect titleBarTitleRectForWindow(const Rect& window) { auto titleBarRect = titleBarRectForWindow(window); return { titleBarRect.x() + 2, titleBarRect.y(), titleBarRect.width() - 4, titleBarRect.height() }; } static inline Rect borderRectForWindow(const Rect& window) { auto titleBarRect = titleBarRectForWindow(window); return { titleBarRect.x() - 1, titleBarRect.y() - 1, titleBarRect.width() + 2, windowTitleBarHeight + window.height() + 3 }; } static inline Rect outerRectForWindow(const Rect& window) { auto rect = borderRectForWindow(window); rect.inflate(2, 2); return rect; } static WindowManager* s_the_window_manager; WindowManager& WindowManager::the() { if (!s_the_window_manager) s_the_window_manager = new WindowManager; return *s_the_window_manager; } void WindowManager::initialize() { s_the_window_manager = nullptr; } static const char* cursor_bitmap_inner_ascii = { " # " " ## " " ### " " #### " " ##### " " ###### " " ####### " " ######## " " ######### " " ########## " " ###### " " ## ## " " # ## " " ## " " ## " " ## " " " }; static const char* cursor_bitmap_outer_ascii = { "## " "# # " "# # " "# # " "# # " "# # " "# # " "# # " "# # " "# # " "# #### " "# ## # " "# # # # " "## # # " " # # " " # # " " ## " }; WindowManager::WindowManager() : m_framebuffer(FrameBuffer::the()) , m_screen_rect(m_framebuffer.rect()) { auto size = m_screen_rect.size(); m_front_bitmap = GraphicsBitmap::create_wrapper(size, m_framebuffer.scanline(0)); auto* region = current->allocate_region(LinearAddress(), size.width() * size.height() * sizeof(RGBA32), "BackBitmap", true, true, true); m_back_bitmap = GraphicsBitmap::create_wrapper(m_screen_rect.size(), (RGBA32*)region->linearAddress.get()); m_front_painter = make(*m_front_bitmap); m_back_painter = make(*m_back_bitmap); m_activeWindowBorderColor = Color(0, 64, 192); m_activeWindowTitleColor = Color::White; m_inactiveWindowBorderColor = Color(64, 64, 64); m_inactiveWindowTitleColor = Color::White; m_cursor_bitmap_inner = CharacterBitmap::createFromASCII(cursor_bitmap_inner_ascii, 12, 17); m_cursor_bitmap_outer = CharacterBitmap::createFromASCII(cursor_bitmap_outer_ascii, 12, 17); invalidate(); compose(); } WindowManager::~WindowManager() { } void WindowManager::paintWindowFrame(Window& window) { //printf("[WM] paintWindowFrame {%p}, rect: %d,%d %dx%d\n", &window, window.rect().x(), window.rect().y(), window.rect().width(), window.rect().height()); auto titleBarRect = titleBarRectForWindow(window.rect()); auto titleBarTitleRect = titleBarTitleRectForWindow(window.rect()); auto outerRect = outerRectForWindow(window.rect()); auto borderRect = borderRectForWindow(window.rect()); Rect inner_border_rect { window.x() - 1, window.y() - 1, window.width() + 2, window.height() + 2 }; auto titleColor = &window == activeWindow() ? m_activeWindowTitleColor : m_inactiveWindowTitleColor; auto borderColor = &window == activeWindow() ? m_activeWindowBorderColor : m_inactiveWindowBorderColor; m_back_painter->draw_rect(borderRect, Color::MidGray); m_back_painter->draw_rect(outerRect, borderColor); m_back_painter->fill_rect(titleBarRect, borderColor); m_back_painter->draw_rect(inner_border_rect, borderColor); m_back_painter->draw_text(titleBarTitleRect, window.title(), Painter::TextAlignment::CenterLeft, titleColor); } void WindowManager::addWindow(Window& window) { m_windows.set(&window); m_windows_in_order.append(&window); if (!activeWindow()) setActiveWindow(&window); } void WindowManager::move_to_front(Window& window) { m_windows_in_order.remove(&window); m_windows_in_order.append(&window); } void WindowManager::did_paint(Window& window) { invalidate(window); } void WindowManager::removeWindow(Window& window) { if (!m_windows.contains(&window)) return; invalidate(window); m_windows.remove(&window); m_windows_in_order.remove(&window); if (!activeWindow() && !m_windows.is_empty()) setActiveWindow(*m_windows.begin()); } void WindowManager::notifyTitleChanged(Window& window) { printf("[WM] Window{%p} title set to '%s'\n", &window, window.title().characters()); } void WindowManager::notifyRectChanged(Window& window, const Rect& old_rect, const Rect& new_rect) { printf("[WM] Window %p rect changed (%d,%d %dx%d) -> (%d,%d %dx%d)\n", &window, old_rect.x(), old_rect.y(), old_rect.width(), old_rect.height(), new_rect.x(), new_rect.y(), new_rect.width(), new_rect.height()); invalidate(outerRectForWindow(old_rect)); invalidate(outerRectForWindow(new_rect)); } void WindowManager::handleTitleBarMouseEvent(Window& window, MouseEvent& event) { if (event.type() == Event::MouseDown && event.button() == MouseButton::Left) { printf("[WM] Begin dragging Window{%p}\n", &window); m_dragWindow = window.makeWeakPtr();; m_dragOrigin = event.position(); m_dragWindowOrigin = window.position(); m_dragStartRect = outerRectForWindow(window.rect()); window.setIsBeingDragged(true); return; } } void WindowManager::processMouseEvent(MouseEvent& event) { if (event.type() == Event::MouseUp && event.button() == MouseButton::Left) { if (m_dragWindow) { printf("[WM] Finish dragging Window{%p}\n", m_dragWindow.ptr()); invalidate(m_dragStartRect); invalidate(*m_dragWindow); m_dragWindow->setIsBeingDragged(false); m_dragEndRect = outerRectForWindow(m_dragWindow->rect()); m_dragWindow = nullptr; return; } } if (event.type() == Event::MouseMove) { if (m_dragWindow) { auto old_window_rect = m_dragWindow->rect(); Point pos = m_dragWindowOrigin; printf("[WM] Dragging [origin: %d,%d] now: %d,%d\n", m_dragOrigin.x(), m_dragOrigin.y(), event.x(), event.y()); pos.moveBy(event.x() - m_dragOrigin.x(), event.y() - m_dragOrigin.y()); m_dragWindow->setPositionWithoutRepaint(pos); invalidate(outerRectForWindow(old_window_rect)); invalidate(outerRectForWindow(m_dragWindow->rect())); return; } } for (auto* window = m_windows_in_order.tail(); window; window = window->prev()) { if (titleBarRectForWindow(window->rect()).contains(event.position())) { if (event.type() == Event::MouseDown) { move_to_front(*window); setActiveWindow(window); } handleTitleBarMouseEvent(*window, event); return; } if (window->rect().contains(event.position())) { if (event.type() == Event::MouseDown) { move_to_front(*window); setActiveWindow(window); } // FIXME: Re-use the existing event instead of crafting a new one? auto localEvent = make(event.type(), event.x() - window->rect().x(), event.y() - window->rect().y(), event.button()); window->event(*localEvent); return; } } } void WindowManager::compose() { printf("[WM] compose #%u (%u rects)\n", ++m_recompose_count, m_invalidated_rects.size()); dbgprintf("kmalloc stats: alloc:%u free:%u eternal:%u\n", sum_alloc, sum_free, kmalloc_sum_eternal); auto any_window_contains_rect = [this] (const Rect& r) { for (auto* window = m_windows_in_order.head(); window; window = window->next()) { if (outerRectForWindow(window->rect()).contains(r)) return true; } return false; }; for (auto& r : m_invalidated_rects) { if (any_window_contains_rect(r)) continue; //dbgprintf("Repaint root %d,%d %dx%d\n", r.x(), r.y(), r.width(), r.height()); m_back_painter->fill_rect(r, Color(0, 72, 96)); } for (auto* window = m_windows_in_order.head(); window; window = window->next()) { if (!window->backing()) continue; paintWindowFrame(*window); m_back_painter->blit(window->position(), *window->backing()); } for (auto& r : m_invalidated_rects) flush(r); draw_cursor(); m_invalidated_rects.clear_with_capacity(); } void WindowManager::draw_cursor() { auto cursor_location = m_framebuffer.cursor_location(); Rect cursor_rect { cursor_location.x(), cursor_location.y(), (int)m_cursor_bitmap_inner->width(), (int)m_cursor_bitmap_inner->height() }; flush(m_last_cursor_rect.united(cursor_rect)); Color inner_color = Color::White; Color outer_color = Color::Black; if (m_framebuffer.left_mouse_button_pressed()) swap(inner_color, outer_color); m_front_painter->draw_bitmap(cursor_location, *m_cursor_bitmap_inner, inner_color); m_front_painter->draw_bitmap(cursor_location, *m_cursor_bitmap_outer, outer_color); m_last_cursor_rect = cursor_rect; } void WindowManager::event(Event& event) { if (event.isMouseEvent()) return processMouseEvent(static_cast(event)); if (event.isKeyEvent()) { // FIXME: This is a good place to hook key events globally. :) if (m_activeWindow) return m_activeWindow->event(event); return Object::event(event); } if (event.type() == Event::WM_Compose) { m_pending_compose_event = false; compose(); return; } return Object::event(event); } void WindowManager::setActiveWindow(Window* window) { if (window == m_activeWindow.ptr()) return; if (auto* previously_active_window = m_activeWindow.ptr()) { invalidate(*previously_active_window); EventLoop::main().postEvent(previously_active_window, make(Event::WindowBecameInactive)); } m_activeWindow = window->makeWeakPtr(); if (m_activeWindow) { invalidate(*m_activeWindow); EventLoop::main().postEvent(m_activeWindow.ptr(), make(Event::WindowBecameActive)); } } bool WindowManager::isVisible(Window& window) const { return m_windows.contains(&window); } void WindowManager::invalidate() { m_invalidated_rects.clear_with_capacity(); m_invalidated_rects.append(m_screen_rect); } void WindowManager::invalidate(const Rect& a_rect) { auto rect = Rect::intersection(a_rect, m_screen_rect); if (rect.is_empty()) return; for (auto& r : m_invalidated_rects) { if (r.contains(rect)) return; if (r.intersects(rect)) { // Unite with the existing dirty rect. // FIXME: It would be much nicer to compute the exact rects needing repaint. r = r.united(rect); return; } } m_invalidated_rects.append(rect); if (!m_pending_compose_event) { EventLoop::main().postEvent(this, make(Event::WM_Compose)); m_pending_compose_event = true; } } void WindowManager::invalidate(const Window& window) { invalidate(outerRectForWindow(window.rect())); } void WindowManager::flush(const Rect& a_rect) { auto rect = Rect::intersection(a_rect, m_screen_rect); RGBA32* front_ptr = m_front_bitmap->scanline(rect.y()) + rect.x(); const RGBA32* back_ptr = m_back_bitmap->scanline(rect.y()) + rect.x(); size_t pitch = m_back_bitmap->pitch(); #ifdef DEBUG_FLUSH_YELLOW m_front_painter->fill_rect(rect, Color::Yellow); #endif for (int y = 0; y < rect.height(); ++y) { fast_dword_copy(front_ptr, back_ptr, rect.width()); front_ptr = (RGBA32*)((byte*)front_ptr + pitch); back_ptr = (const RGBA32*)((const byte*)back_ptr + pitch); } m_framebuffer.flush(); }