#include "Window.h" #include "WindowManager.h" #include "Event.h" #include "EventLoop.h" #include "Process.h" Window::Window(Process& process, int window_id) : m_process(process) , m_window_id(window_id) { WindowManager::the().addWindow(*this); } Window::~Window() { WindowManager::the().removeWindow(*this); } void Window::set_title(String&& title) { if (m_title == title) return; m_title = move(title); WindowManager::the().notifyTitleChanged(*this); } void Window::set_rect(const Rect& rect) { if (m_rect == rect) return; auto oldRect = m_rect; m_rect = rect; dbgprintf("Window::setRect %d,%d %dx%d\n", m_rect.x(), m_rect.y(), m_rect.width(), m_rect.height()); m_backing = GraphicsBitmap::create(m_process, m_rect.size()); WindowManager::the().notifyRectChanged(*this, oldRect, m_rect); } // FIXME: Just use the same types. static GUI_MouseButton to_api(MouseButton button) { switch (button) { case MouseButton::None: return GUI_MouseButton::NoButton; case MouseButton::Left: return GUI_MouseButton::Left; case MouseButton::Right: return GUI_MouseButton::Right; case MouseButton::Middle: return GUI_MouseButton::Middle; } } void Window::event(Event& event) { GUI_Event gui_event; gui_event.window_id = window_id(); switch (event.type()) { case Event::Paint: gui_event.type = GUI_Event::Type::Paint; gui_event.paint.rect = static_cast(event).rect(); break; case Event::MouseMove: gui_event.type = GUI_Event::Type::MouseMove; gui_event.mouse.position = static_cast(event).position(); break; case Event::MouseDown: gui_event.type = GUI_Event::Type::MouseDown; gui_event.mouse.position = static_cast(event).position(); gui_event.mouse.button = to_api(static_cast(event).button()); break; case Event::MouseUp: gui_event.type = GUI_Event::Type::MouseUp; gui_event.mouse.position = static_cast(event).position(); gui_event.mouse.button = to_api(static_cast(event).button()); break; case Event::KeyDown: gui_event.type = GUI_Event::Type::KeyDown; gui_event.key.character = static_cast(event).text()[0]; break; } if (gui_event.type == GUI_Event::Type::Invalid) return; { LOCKER(m_process.gui_events_lock()); m_process.gui_events().append(move(gui_event)); } } bool Window::is_visible() const { return WindowManager::the().isVisible(const_cast(*this)); } void Window::close() { WindowManager::the().removeWindow(*this); deleteLater(); }