#include "Rect.h" #include void Rect::intersect(const Rect& other) { int l = max(left(), other.left()); int r = min(right(), other.right()); int t = max(top(), other.top()); int b = min(bottom(), other.bottom()); if (l >= r || t >= b) { m_location = { }; m_size = { }; return; } m_location.setX(l); m_location.setY(t); m_size.setWidth(r - l); m_size.setHeight(b - t); }