#pragma once #include "Point.h" #include "Rect.h" #include #include static const char* eventNames[] = { "Invalid", "Quit", "Show", "Hide", "Paint", "MouseMove", "MouseDown", "MouseUp", "KeyDown", "KeyUp", "Timer", }; class Event { public: enum Type { Invalid = 0, Quit, Show, Hide, Paint, MouseMove, MouseDown, MouseUp, KeyDown, KeyUp, Timer, }; Event() { } ~Event() { } Type type() const { return m_type; } const char* name() const { return eventNames[(unsigned)m_type]; } bool isMouseEvent() const { return m_type == MouseMove || m_type == MouseDown || m_type == MouseUp; } bool isKeyEvent() const { return m_type == KeyUp || m_type == KeyDown; } bool isPaintEvent() const { return m_type == Paint; } protected: explicit Event(Type type) : m_type(type) { } private: Type m_type { Invalid }; }; class QuitEvent final : public Event { public: QuitEvent() : Event(Event::Quit) { } }; class PaintEvent final : public Event { public: explicit PaintEvent(const Rect& rect = Rect()) : Event(Event::Paint) , m_rect(rect) { } const Rect& rect() const { return m_rect; } private: friend class WindowManager; Rect m_rect; }; class ShowEvent final : public Event { public: ShowEvent() : Event(Event::Show) { } }; class HideEvent final : public Event { public: HideEvent() : Event(Event::Hide) { } }; enum class MouseButton : byte { None = 0, Left, Middle, Right, }; class KeyEvent final : public Event { public: KeyEvent(Type type, int key) : Event(type) , m_key(key) { } int key() const { return m_key; } bool ctrl() const { return m_ctrl; } bool alt() const { return m_alt; } bool shift() const { return m_shift; } String text() const { return m_text; } private: friend class EventLoopSDL; int m_key { 0 }; bool m_ctrl { false }; bool m_alt { false }; bool m_shift { false }; String m_text; }; class MouseEvent final : public Event { public: MouseEvent(Type type, int x, int y, MouseButton button = MouseButton::None) : Event(type) , m_position(x, y) , m_button(button) { } Point position() const { return m_position; } int x() const { return m_position.x(); } int y() const { return m_position.y(); } MouseButton button() const { return m_button; } private: Point m_position; MouseButton m_button { MouseButton::None }; }; class TimerEvent final : public Event { public: TimerEvent() : Event(Event::Timer) { } ~TimerEvent() { } };