#include "Button.h" #include "Painter.h" Button::Button(Widget* parent) : Widget(parent) { setFillWithBackgroundColor(false); } Button::~Button() { } void Button::setCaption(String&& caption) { if (caption == m_caption) return; m_caption = move(caption); update(); } void Button::paintEvent(PaintEvent&) { Color buttonColor = Color::LightGray; Color highlightColor = Color::White; Color shadowColor = Color(96, 96, 96); Painter painter(*this); painter.draw_line({ 1, 0 }, { width() - 2, 0 }, Color::Black); painter.draw_line({ 1, height() - 1 }, { width() - 2, height() - 1}, Color::Black); painter.draw_line({ 0, 1 }, { 0, height() - 2 }, Color::Black); painter.draw_line({ width() - 1, 1 }, { width() - 1, height() - 2 }, Color::Black); if (m_beingPressed) { // Base painter.fill_rect({ 1, 1, width() - 2, height() - 2 }, buttonColor); // Sunken shadow painter.draw_line({ 1, 1 }, { width() - 2, 1 }, shadowColor); painter.draw_line({ 1, 2 }, {1, height() - 2 }, shadowColor); } else { // Base painter.fill_rect({ 3, 3, width() - 5, height() - 5 }, buttonColor); // White highlight painter.draw_line({ 1, 1 }, { width() - 2, 1 }, highlightColor); painter.draw_line({ 1, 2 }, { width() - 3, 2 }, highlightColor); painter.draw_line({ 1, 3 }, { 1, height() - 2 }, highlightColor); painter.draw_line({ 2, 3 }, { 2, height() - 3 }, highlightColor); // Gray shadow painter.draw_line({ width() - 2, 1 }, { width() - 2, height() - 4 }, shadowColor); painter.draw_line({ width() - 3, 2 }, { width() - 3, height() - 4 }, shadowColor); painter.draw_line({ 1, height() - 2 }, { width() - 2, height() - 2 }, shadowColor); painter.draw_line({ 2, height() - 3 }, { width() - 2, height() - 3 }, shadowColor); } if (!caption().is_empty()) { auto textRect = rect(); if (m_beingPressed) textRect.move_by(1, 1); painter.draw_text(textRect, caption(), Painter::TextAlignment::Center, Color::Black); } } void Button::mouseDownEvent(MouseEvent& event) { printf("Button::mouseDownEvent: x=%d, y=%d, button=%u\n", event.x(), event.y(), (unsigned)event.button()); m_beingPressed = true; update(); Widget::mouseDownEvent(event); } void Button::mouseUpEvent(MouseEvent& event) { printf("Button::mouseUpEvent: x=%d, y=%d, button=%u\n", event.x(), event.y(), (unsigned)event.button()); m_beingPressed = false; update(); Widget::mouseUpEvent(event); if (onClick) onClick(*this); }