#include "RandomDevice.h" #include "Limits.h" #include RandomDevice::RandomDevice() { } RandomDevice::~RandomDevice() { } // Simple rand() and srand() borrowed from the POSIX standard: static unsigned long next = 1; #define MY_RAND_MAX 32767 static int myrand() { next = next * 1103515245 + 12345; return((unsigned)(next/((MY_RAND_MAX + 1) * 2)) % (MY_RAND_MAX + 1)); } #if 0 static void mysrand(unsigned seed) { next = seed; } #endif Unix::ssize_t RandomDevice::read(byte* buffer, Unix::size_t bufferSize) { const int range = 'z' - 'a'; Unix::ssize_t nread = min(bufferSize, GoodBufferSize); for (Unix::ssize_t i = 0; i < nread; ++i) { double r = ((double)myrand() / (double)MY_RAND_MAX) * (double)range; buffer[i] = 'a' + r; } return nread; } Unix::ssize_t RandomDevice::write(const byte*, Unix::size_t bufferSize) { // FIXME: Use input for entropy? I guess that could be a neat feature? return min(GoodBufferSize, bufferSize); }