#include "NullDevice.h" #include "Limits.h" #include #include NullDevice::NullDevice() : CharacterDevice(1, 3) { } NullDevice::~NullDevice() { } bool NullDevice::has_data_available_for_reading() const { return true; } ssize_t NullDevice::read(byte*, size_t) { return 0; } ssize_t NullDevice::write(const byte*, size_t bufferSize) { return min(GoodBufferSize, bufferSize); }