#pragma once #include "BlockDevice.h" #include "InodeIdentifier.h" #include "InodeMetadata.h" #include "Limits.h" #include "UnixTypes.h" #include #include #include #include #include #include #include static const dword mepoch = 476763780; class FileSystem : public Retainable { public: virtual ~FileSystem(); dword id() const { return m_id; } static FileSystem* fromID(dword); virtual bool initialize() = 0; virtual const char* className() const = 0; virtual InodeIdentifier rootInode() const = 0; virtual ByteBuffer readInode(InodeIdentifier) const = 0; virtual bool writeInode(InodeIdentifier, const ByteBuffer&) = 0; virtual InodeMetadata inodeMetadata(InodeIdentifier) const = 0; virtual ssize_t readInodeBytes(InodeIdentifier, Unix::off_t offset, size_t count, byte* buffer) const = 0; struct DirectoryEntry { String name; InodeIdentifier inode; byte fileType { 0 }; }; virtual bool enumerateDirectoryInode(InodeIdentifier, std::function) const = 0; virtual bool setModificationTime(InodeIdentifier, dword timestamp) = 0; virtual InodeIdentifier createInode(InodeIdentifier parentInode, const String& name, word mode) = 0; InodeIdentifier childOfDirectoryInodeWithName(InodeIdentifier, const String& name); protected: FileSystem(); private: dword m_id { 0 }; }; inline FileSystem* InodeIdentifier::fileSystem() { return FileSystem::fromID(m_fileSystemID); } inline const FileSystem* InodeIdentifier::fileSystem() const { return FileSystem::fromID(m_fileSystemID); } inline InodeMetadata InodeIdentifier::metadata() const { if (!isValid()) return InodeMetadata(); return fileSystem()->inodeMetadata(*this); } inline bool InodeIdentifier::isRootInode() const { return (*this) == fileSystem()->rootInode(); } namespace AK { template<> struct Traits { // FIXME: This is a shitty hash. static unsigned hash(const InodeIdentifier& inode) { return Traits::hash(inode.fileSystemID()) + Traits::hash(inode.index()); } static void dump(const InodeIdentifier& inode) { printf("%02u:%08u", inode.fileSystemID(), inode.index()); } }; }