#include #include #include #include #include int main(int argc, char **argv) { CEventLoop loop; if (argc < 2) { fprintf(stderr, "Need a WAV to play\n"); return 1; } printf("Establishing connection\n"); AClientConnection a_conn; a_conn.handshake(); printf("Established connection\n"); AWavLoader loader; const auto& buffer = loader.load_wav(argv[1]); if (!buffer) { dbgprintf("Can't parse WAV: %s\n", loader.error_string()); return 1; } printf("Playing WAV\n"); a_conn.play(*buffer); printf("Exiting! :)\n"); return 0; }