/* * Copyright (c) 2018-2020, Andreas Kling * * SPDX-License-Identifier: BSD-2-Clause */ #include #include #include #include #include int main(int argc, char** argv) { Core::EventLoop loop; auto audio_client = Audio::ClientConnection::construct(); audio_client->handshake(); bool mute = false; bool unmute = false; // FIXME: What is a good way to have an optional int argument? const char* volume = nullptr; Core::ArgsParser args_parser; args_parser.add_option(mute, "Mute volume", "mute", 'm'); args_parser.add_option(unmute, "Unmute volume", "unmute", 'M'); args_parser.add_positional_argument(volume, "Volume to set", "volume", Core::ArgsParser::Required::No); args_parser.parse(argc, argv); if (!mute && !unmute && !volume) { auto volume = audio_client->get_main_mix_volume(); printf("Volume: %d\n", volume); return 0; } if (!(mute ^ unmute ^ (volume != nullptr))) { fprintf(stderr, "Only one of mute, unmute or volume must be used\n"); return 1; } if (mute) { audio_client->set_muted(true); printf("Muted.\n"); } else if (unmute) { audio_client->set_muted(false); printf("Unmuted.\n"); } else { auto new_volume = atoi(volume); audio_client->set_main_mix_volume(new_volume); } return 0; }