/* * Copyright (c) 2018-2020, Andreas Kling * * SPDX-License-Identifier: BSD-2-Clause */ #include #include #include #include #include int main(int argc, char** argv) { const char* path = nullptr; bool should_loop = false; Core::ArgsParser args_parser; args_parser.add_positional_argument(path, "Path to audio file", "path"); args_parser.add_option(should_loop, "Loop playback", "loop", 'l'); args_parser.parse(argc, argv); Core::EventLoop loop; auto audio_client = Audio::ClientConnection::construct(); NonnullRefPtr loader = Audio::Loader::create(path); if (loader->has_error()) { warnln("Failed to load audio file: {}", loader->error_string()); return 1; } outln("\033[34;1m Playing\033[0m: {}", path); outln("\033[34;1m Format\033[0m: {} Hz, {}-bit, {}", loader->sample_rate(), loader->bits_per_sample(), loader->num_channels() == 1 ? "Mono" : "Stereo"); out("\033[34;1mProgress\033[0m: \033[s"); for (;;) { auto samples = loader->get_more_samples(); if (samples) { out("\033[u"); out("{}/{}", loader->loaded_samples(), loader->total_samples()); fflush(stdout); audio_client->enqueue(*samples); } else if (should_loop) { loader->reset(); } else if (audio_client->get_remaining_samples()) { sleep(1); } else { break; } } outln(); return 0; }