/* * Copyright (c) 2018-2021, Andreas Kling * Copyright (c) 2021, Jakob-Niklas See * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include "Window.h" namespace WindowServer { class Compositor; class WindowStack { public: WindowStack(unsigned row, unsigned column); ~WindowStack() = default; bool is_empty() const { return m_windows.is_empty(); } void add(Window&); void add_to_back(Window&); void remove(Window&); void move_to_front(Window&); void move_always_on_top_windows_to_front(); enum class MoveAllWindowsTo { Front, Back }; void move_all_windows(WindowStack&, Vector&, MoveAllWindowsTo); enum class IncludeWindowFrame { Yes, No, }; Window* window_at(Gfx::IntPoint const&, IncludeWindowFrame = IncludeWindowFrame::Yes) const; Window* highlight_window() const; template IterationDecision for_each_visible_window_of_type_from_front_to_back(WindowType, Callback, bool ignore_highlight = false); template IterationDecision for_each_visible_window_of_type_from_back_to_front(WindowType, Callback, bool ignore_highlight = false); template IterationDecision for_each_window_of_type_from_front_to_back(WindowType, Callback, bool ignore_highlight = false); template void for_each_window(Callback); template IterationDecision for_each_window_from_back_to_front(Callback); Window::List& windows() { return m_windows; } Window* active_window() { return m_active_window; } Window const* active_window() const { return m_active_window; } void set_active_window(Window*); Window* active_input_window() { return m_active_input_window; } Window const* active_input_window() const { return m_active_input_window; } void set_active_input_window(Window* window) { m_active_input_window = window; } Optional hit_test(Gfx::IntPoint const&) const; unsigned row() const { return m_row; } unsigned column() const { return m_column; } void set_transition_offset(Badge, Gfx::IntPoint const& transition_offset) { m_transition_offset = transition_offset; } Gfx::IntPoint const& transition_offset() const { return m_transition_offset; } void set_stationary_window_stack(WindowStack& window_stack) { m_stationary_window_stack = &window_stack; } WindowStack& stationary_window_stack() { VERIFY(m_stationary_window_stack); return *m_stationary_window_stack; } void set_all_occluded(bool); private: WeakPtr m_active_window; WeakPtr m_active_input_window; Window::List m_windows; unsigned m_row { 0 }; unsigned m_column { 0 }; Gfx::IntPoint m_transition_offset; WindowStack* m_stationary_window_stack { nullptr }; }; template inline IterationDecision WindowStack::for_each_visible_window_of_type_from_back_to_front(WindowType type, Callback callback, bool ignore_highlight) { auto* highlight_window = this->highlight_window(); bool do_highlight_window_at_end = false; for (auto& window : m_windows) { if (!window.is_visible()) continue; if (window.is_minimized()) continue; if (window.type() != type) continue; if (!ignore_highlight && highlight_window == &window) { do_highlight_window_at_end = true; continue; } if (callback(window) == IterationDecision::Break) return IterationDecision::Break; } if (do_highlight_window_at_end) { if (callback(*highlight_window) == IterationDecision::Break) return IterationDecision::Break; } return IterationDecision::Continue; } template inline IterationDecision WindowStack::for_each_visible_window_of_type_from_front_to_back(WindowType type, Callback callback, bool ignore_highlight) { auto* highlight_window = this->highlight_window(); if (!ignore_highlight && highlight_window && highlight_window->type() == type && highlight_window->is_visible() && !highlight_window->is_minimized()) { if (callback(*highlight_window) == IterationDecision::Break) return IterationDecision::Break; } auto reverse_iterator = m_windows.rbegin(); for (; reverse_iterator != m_windows.rend(); ++reverse_iterator) { auto& window = *reverse_iterator; if (!window.is_visible()) continue; if (window.is_minimized()) continue; if (window.type() != type) continue; if (!ignore_highlight && &window == highlight_window) continue; if (callback(window) == IterationDecision::Break) return IterationDecision::Break; } return IterationDecision::Continue; } template inline void WindowStack::for_each_window(Callback callback) { auto reverse_iterator = m_windows.rbegin(); for (; reverse_iterator != m_windows.rend(); ++reverse_iterator) { auto& window = *reverse_iterator; if (callback(window) == IterationDecision::Break) return; } } template inline IterationDecision WindowStack::for_each_window_from_back_to_front(Callback callback) { for (auto& window : m_windows) { IterationDecision decision = callback(window); if (decision != IterationDecision::Break) return decision; } return IterationDecision::Continue; } template inline IterationDecision WindowStack::for_each_window_of_type_from_front_to_back(WindowType type, Callback callback, bool ignore_highlight) { auto* highlight_window = this->highlight_window(); if (!ignore_highlight && highlight_window && highlight_window->type() == type && highlight_window->is_visible()) { if (callback(*highlight_window) == IterationDecision::Break) return IterationDecision::Break; } auto reverse_iterator = m_windows.rbegin(); for (; reverse_iterator != m_windows.rend(); ++reverse_iterator) { auto& window = *reverse_iterator; if (window.type() != type) continue; if (!ignore_highlight && &window == highlight_window) continue; if (callback(window) == IterationDecision::Break) return IterationDecision::Break; } return IterationDecision::Continue; } }