/* * Copyright (c) 2021, Andreas Kling * * SPDX-License-Identifier: BSD-2-Clause */ #include "WindowStack.h" #include "WindowManager.h" namespace WindowServer { WindowStack::WindowStack(unsigned row, unsigned column) : m_row(row) , m_column(column) { } void WindowStack::add(Window& window) { VERIFY(!window.is_on_any_window_stack({})); m_windows.append(window); window.set_window_stack({}, this); move_always_on_top_windows_to_front(); } void WindowStack::add_to_back(Window& window) { VERIFY(!window.is_on_any_window_stack({})); m_windows.prepend(window); window.set_window_stack({}, this); } void WindowStack::remove(Window& window) { VERIFY(&window.window_stack() == this); m_windows.remove(window); window.set_window_stack({}, nullptr); if (m_active_window == &window) m_active_window = nullptr; } void WindowStack::move_to_front(Window& window) { if (m_windows.last() != &window) window.invalidate(); m_windows.remove(window); m_windows.append(window); move_always_on_top_windows_to_front(); if (window.is_always_on_top()) { m_windows.remove(window); m_windows.append(window); window.invalidate(); } } void WindowStack::move_always_on_top_windows_to_front() { Window::List always_on_top_list; for (auto iterator = m_windows.begin(); iterator != m_windows.end(); ++iterator) { auto& window = *iterator; if (window.is_always_on_top()) { m_windows.remove(window); always_on_top_list.append(window); iterator = m_windows.begin(); } } while (!always_on_top_list.is_empty()) { auto& window = *always_on_top_list.begin(); always_on_top_list.remove(window); m_windows.append(window); window.invalidate(); } } void WindowStack::move_all_windows(WindowStack& new_window_stack, Vector& windows_moved, MoveAllWindowsTo move_to) { VERIFY(this != &new_window_stack); move_always_on_top_windows_to_front(); if (move_to == MoveAllWindowsTo::Front) { while (auto* window = m_windows.take_first()) { window->set_window_stack({}, nullptr); new_window_stack.add(*window); windows_moved.append(window); } } else { while (auto* window = m_windows.take_last()) { window->set_window_stack({}, nullptr); new_window_stack.add_to_back(*window); windows_moved.append(window); } } m_active_window = nullptr; } Window* WindowStack::window_at(Gfx::IntPoint const& position, IncludeWindowFrame include_window_frame) const { auto result = hit_test(position); if (!result.has_value()) return nullptr; if (include_window_frame == IncludeWindowFrame::No && result->is_frame_hit) return nullptr; return result->window; } Window* WindowStack::highlight_window() const { if (auto* window = WindowManager::the().highlight_window(); window && &window->window_stack() == this) return window; return nullptr; } void WindowStack::set_active_window(Window* window) { if (!window) m_active_window = nullptr; else m_active_window = window->make_weak_ptr(); } void WindowStack::set_all_occluded(bool occluded) { for (auto& window : m_windows) { if (!WindowManager::is_stationary_window_type(window.type())) window.set_occluded(occluded); } } Optional WindowStack::hit_test(Gfx::IntPoint const& position) const { Optional result; WindowManager::the().for_each_visible_window_from_front_to_back([&](Window& window) { result = window.hit_test(position); if (result.has_value()) return IterationDecision::Break; return IterationDecision::Continue; }, const_cast(this)); return result; } }