/* * Copyright (c) 2018-2020, Andreas Kling * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "ClientConnection.h" #include #include #include #include #include #include #include #include #include #include #include namespace WindowServer { static Gfx::WindowTheme::WindowType to_theme_window_type(WindowType type) { switch (type) { case WindowType::Normal: return Gfx::WindowTheme::WindowType::Normal; case WindowType::Notification: return Gfx::WindowTheme::WindowType::Notification; default: return Gfx::WindowTheme::WindowType::Other; } } static Gfx::Bitmap* s_minimize_icon; static Gfx::Bitmap* s_maximize_icon; static Gfx::Bitmap* s_restore_icon; static Gfx::Bitmap* s_close_icon; static String s_last_title_button_icons_path; static int s_last_title_button_icons_scale; WindowFrame::WindowFrame(Window& window) : m_window(window) { auto button = make