/* * Copyright (c) 2018-2021, Andreas Kling * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include "Menu.h" #include "Menubar.h" #include "Window.h" #include #include namespace WindowServer { class MenuManager final : public Core::Object { C_OBJECT(MenuManager); public: static MenuManager& the(); MenuManager(); virtual ~MenuManager() override; bool is_open(const Menu&) const; bool has_open_menu() const { return !m_open_menu_stack.is_empty(); } Menu* current_menu() { return m_current_menu.ptr(); } void set_current_menu(Menu*); void clear_current_menu(); void open_menu(Menu&, bool as_current_menu = true); void close_everyone(); void close_everyone_not_in_lineage(Menu&); void close_menu_and_descendants(Menu&); void close_all_menus_from_client(Badge, ClientConnection&); int theme_index() const { return m_theme_index; } Menu* previous_menu(Menu* current); Menu* next_menu(Menu* current); void did_change_theme(); void set_hovered_menu(Menu*); Menu* hovered_menu() { return m_hovered_menu; } private: void close_menus(const Vector&); virtual void event(Core::Event&) override; void handle_mouse_event(MouseEvent&); void refresh(); WeakPtr m_current_menu; WeakPtr m_previous_input_window; Vector> m_open_menu_stack; int m_theme_index { 0 }; WeakPtr m_hovered_menu; }; }