/* * Copyright (c) 2018-2020, Andreas Kling * * SPDX-License-Identifier: BSD-2-Clause */ #include #include #include #include #include #include #include #include #include #include #include namespace WindowServer { EventLoop::EventLoop() { m_keyboard_fd = open("/dev/keyboard0", O_RDONLY | O_NONBLOCK | O_CLOEXEC); m_mouse_fd = open("/dev/mouse0", O_RDONLY | O_NONBLOCK | O_CLOEXEC); m_window_server = MUST(IPC::MultiServer::try_create("/tmp/portal/window")); m_wm_server = MUST(IPC::MultiServer::try_create("/tmp/portal/wm")); if (m_keyboard_fd >= 0) { m_keyboard_notifier = Core::Notifier::construct(m_keyboard_fd, Core::Notifier::Read); m_keyboard_notifier->on_ready_to_read = [this] { drain_keyboard(); }; } else { dbgln("Couldn't open /dev/keyboard0"); } if (m_mouse_fd >= 0) { m_mouse_notifier = Core::Notifier::construct(m_mouse_fd, Core::Notifier::Read); m_mouse_notifier->on_ready_to_read = [this] { drain_mouse(); }; } else { dbgln("Couldn't open /dev/mouse0"); } } EventLoop::~EventLoop() { } void EventLoop::drain_mouse() { auto& screen_input = ScreenInput::the(); MousePacket state; state.buttons = screen_input.mouse_button_state(); MousePacket packets[32]; ssize_t nread = read(m_mouse_fd, &packets, sizeof(packets)); if (nread < 0) { perror("EventLoop::drain_mouse read"); return; } size_t npackets = nread / sizeof(MousePacket); if (!npackets) return; bool state_is_sent = false; for (size_t i = 0; i < npackets; ++i) { auto& packet = packets[i]; dbgln_if(WSMESSAGELOOP_DEBUG, "EventLoop: Mouse X {}, Y {}, Z {}, W {}, relative={}", packet.x, packet.y, packet.z, packet.w, packet.is_relative); state.is_relative = packet.is_relative; if (packet.is_relative) { state.x += packet.x; state.y -= packet.y; } else { state.x = packet.x; state.y = packet.y; } state.z += packet.z; state.w += packet.w; state_is_sent = false; if (packet.buttons != state.buttons) { state.buttons = packet.buttons; dbgln_if(WSMESSAGELOOP_DEBUG, "EventLoop: Mouse Button Event"); // Swap primary (1) and secondary (2) buttons if checked in Settings. // Doing the swap here avoids all emulator and hardware issues. if (WindowManager::the().get_buttons_switched()) { bool has_primary = state.buttons & MousePacket::Button::LeftButton; bool has_secondary = state.buttons & MousePacket::Button::RightButton; state.buttons = state.buttons & ~(MousePacket::Button::LeftButton | MousePacket::Button::RightButton); // Invert the buttons: if (has_primary) state.buttons |= MousePacket::Button::RightButton; if (has_secondary) state.buttons |= MousePacket::Button::LeftButton; } screen_input.on_receive_mouse_data(state); state_is_sent = true; if (state.is_relative) { state.x = 0; state.y = 0; state.z = 0; state.w = 0; } } } if (state_is_sent) return; if (state.is_relative && (state.x || state.y || state.z || state.w)) screen_input.on_receive_mouse_data(state); if (!state.is_relative) screen_input.on_receive_mouse_data(state); } void EventLoop::drain_keyboard() { auto& screen_input = ScreenInput::the(); for (;;) { ::KeyEvent event; ssize_t nread = read(m_keyboard_fd, (u8*)&event, sizeof(::KeyEvent)); if (nread == 0) break; VERIFY(nread == sizeof(::KeyEvent)); screen_input.on_receive_keyboard_data(event); } } }