/* * Copyright (c) 2018-2020, Andreas Kling * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include "WindowIdentifier.h" #include #include #include #include class Window { public: explicit Window(const WindowIdentifier& identifier) : m_identifier(identifier) { } ~Window() { if (m_button) m_button->remove_from_parent(); } const WindowIdentifier& identifier() const { return m_identifier; } void set_parent_identifier(const WindowIdentifier& parent_identifier) { m_parent_identifier = parent_identifier; } const WindowIdentifier& parent_identifier() const { return m_parent_identifier; } String title() const { return m_title; } void set_title(const String& title) { m_title = title; } Gfx::IntRect rect() const { return m_rect; } void set_rect(const Gfx::IntRect& rect) { m_rect = rect; } GUI::Button* button() { return m_button; } void set_button(GUI::Button* button) { m_button = button; } void set_active(bool active) { m_active = active; } bool is_active() const { return m_active; } void set_minimized(bool minimized) { m_minimized = minimized; } bool is_minimized() const { return m_minimized; } void set_modal(bool modal) { m_modal = modal; } bool is_modal() const { return m_modal; } void set_virtual_desktop(unsigned row, unsigned column) { m_virtual_desktop_row = row; m_virtual_desktop_column = column; } unsigned virtual_desktop_row() const { return m_virtual_desktop_row; } unsigned virtual_desktop_column() const { return m_virtual_desktop_column; } void set_progress(Optional progress) { if (m_progress == progress) return; m_progress = progress; if (m_button) m_button->update(); } Optional progress() const { return m_progress; } const Gfx::Bitmap* icon() const { return m_icon.ptr(); } private: WindowIdentifier m_identifier; WindowIdentifier m_parent_identifier; String m_title; Gfx::IntRect m_rect; RefPtr m_button; RefPtr m_icon; unsigned m_virtual_desktop_row { 0 }; unsigned m_virtual_desktop_column { 0 }; bool m_active { false }; bool m_minimized { false }; bool m_modal { false }; Optional m_progress; }; class WindowList { public: static WindowList& the(); template void for_each_window(Callback callback) { for (auto& it : m_windows) callback(*it.value); } Window* find_parent(const Window&); Window* window(const WindowIdentifier&); Window& ensure_window(const WindowIdentifier&); void remove_window(const WindowIdentifier&); private: HashMap> m_windows; };