/* * Copyright (c) 2018-2020, Andreas Kling * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include "WindowIdentifier.h" #include #include #include #include class Window { public: explicit Window(WindowIdentifier const& identifier) : m_identifier(identifier) { } ~Window() { if (m_button) m_button->remove_from_parent(); } WindowIdentifier const& identifier() const { return m_identifier; } DeprecatedString title() const { return m_title; } void set_title(DeprecatedString const& title) { m_title = title; } Gfx::IntRect rect() const { return m_rect; } void set_rect(Gfx::IntRect const& rect) { m_rect = rect; } GUI::Button* button() { return m_button; } void set_button(GUI::Button* button) { m_button = button; } void set_active(bool active) { m_active = active; } bool is_active() const { return m_active; } void set_blocked(bool blocked) { m_blocked = blocked; } bool is_blocked() const { return m_blocked; } void set_minimized(bool minimized) { m_minimized = minimized; } bool is_minimized() const { return m_minimized; } void set_workspace(unsigned row, unsigned column) { m_workspace_row = row; m_workspace_column = column; } unsigned workspace_row() const { return m_workspace_row; } unsigned workspace_column() const { return m_workspace_column; } void set_progress(Optional progress) { if (m_progress == progress) return; m_progress = progress; if (m_button) m_button->update(); } Optional progress() const { return m_progress; } Gfx::Bitmap const* icon() const { return m_icon.ptr(); } private: WindowIdentifier m_identifier; DeprecatedString m_title; Gfx::IntRect m_rect; RefPtr m_button; RefPtr m_icon; unsigned m_workspace_row { 0 }; unsigned m_workspace_column { 0 }; bool m_active { false }; bool m_blocked { false }; bool m_minimized { false }; Optional m_progress; }; class WindowList { public: static WindowList& the(); template void for_each_window(Callback callback) { for (auto& it : m_windows) callback(*it.value); } Window* window(WindowIdentifier const&); Window& ensure_window(WindowIdentifier const&); void remove_window(WindowIdentifier const&); private: HashMap> m_windows; };