/* * Copyright (c) 2019-2020, Sergey Bugaev * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include #include #include #include #include #include class Service final : public Core::Object { C_OBJECT(Service) public: bool is_enabled() const; void activate(); void did_exit(int exit_code); static Service* find_by_pid(pid_t); // FIXME: Port to Core::Property void save_to(JsonObject&); private: Service(const Core::ConfigFile&, const StringView& name); void spawn(int socket_fd = -1); /// SocketDescriptor describes the details of a single socket that was /// requested by a service. struct SocketDescriptor { /// The path of the socket. String path; /// File descriptor of the socket. -1 if the socket hasn't been opened. int fd { -1 }; /// File permissions of the socket. mode_t permissions; }; // Path to the executable. By default this is /bin/{m_name}. String m_executable_path; // Extra arguments, starting from argv[1], to pass when exec'ing. Vector m_extra_arguments; // File path to open as stdio fds. String m_stdio_file_path; int m_priority { 1 }; // Whether we should re-launch it if it exits. bool m_keep_alive { false }; // Whether we should accept connections on the socket and pass the accepted // (and not listening) socket to the service. This requires a multi-instance // service. bool m_accept_socket_connections { false }; // Whether we should only spawn this service once somebody connects to the socket. bool m_lazy; // The name of the user we should run this service as. String m_user; // The working directory in which to spawn the service. String m_working_directory; // Boot modes to run this service in. By default, this is the graphical mode. Vector m_boot_modes; // Whether several instances of this service can run at once. bool m_multi_instance { false }; // Environment variables to pass to the service. Vector m_environment; // Socket descriptors for this service. Vector m_sockets; // The resolved user account to run this service as. Optional m_account; // For single-instance services, PID of the running instance of this service. pid_t m_pid { -1 }; RefPtr m_socket_notifier; // Timer since we last spawned the service. Core::ElapsedTimer m_run_timer; // How many times we have tried to restart this service, only counting those // times where it has exited unsuccessfully and too quickly. int m_restart_attempts { 0 }; void setup_socket(SocketDescriptor&); void setup_sockets(); void setup_notifier(); void handle_socket_connection(); };