/* * Copyright (c) 2020, Andreas Kling * * SPDX-License-Identifier: BSD-2-Clause */ #include "ClientConnection.h" #include #include #include #include int main(int argc, char** argv) { if (pledge("stdio recvfd sendfd accept rpath unix", nullptr) < 0) { perror("pledge"); return 1; } auto app = GUI::Application::construct(argc, argv); auto server = Core::LocalServer::construct(); bool ok = server->take_over_from_system_server(); VERIFY(ok); server->on_ready_to_accept = [&] { auto client_socket = server->accept(); if (!client_socket) { dbgln("NotificationServer: accept failed."); return; } static int s_next_client_id = 0; int client_id = ++s_next_client_id; IPC::new_client_connection(client_socket.release_nonnull(), client_id); }; if (unveil("/res", "r") < 0) { perror("unveil"); return 1; } unveil(nullptr, nullptr); if (pledge("stdio recvfd sendfd accept rpath", nullptr) < 0) { perror("pledge"); return 1; } return app->exec(); }