/* * Copyright (c) 2020, Andreas Kling * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include #include // Must be included after WindowServer/ScreenLayout.h #include #include namespace NotificationServer { class ConnectionFromClient final : public IPC::ConnectionFromClient { C_OBJECT(ConnectionFromClient) public: ~ConnectionFromClient() override = default; virtual void die() override; private: explicit ConnectionFromClient(NonnullOwnPtr, int client_id); virtual void show_notification(String const&, String const&, Gfx::ShareableBitmap const&) override; virtual void close_notification() override; virtual Messages::NotificationServer::UpdateNotificationIconResponse update_notification_icon(Gfx::ShareableBitmap const&) override; virtual Messages::NotificationServer::UpdateNotificationTextResponse update_notification_text(String const&, String const&) override; virtual Messages::NotificationServer::IsShowingResponse is_showing() override; }; }