/* * Copyright (c) 2020, the SerenityOS developers. * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include #include #include #include #include class MCTSTree { public: enum EvalMethod { Simulation, Heuristic, }; MCTSTree(const Chess::Board& board, MCTSTree* parent = nullptr); MCTSTree& select_leaf(); MCTSTree& expand(); int simulate_game() const; int heuristic() const; void apply_result(int game_score); void do_round(); Chess::Move best_move() const; double expected_value() const; double uct(Chess::Color color) const; bool expanded() const; private: // While static parameters are less configurable, they don't take up any // memory in the tree, which I believe to be a worthy tradeoff. static constexpr double s_exploration_parameter { M_SQRT2 }; // FIXME: Optimize simulations enough for use. static constexpr EvalMethod s_eval_method { EvalMethod::Heuristic }; NonnullOwnPtrVector m_children; MCTSTree* m_parent { nullptr }; int m_white_points { 0 }; int m_simulations { 0 }; OwnPtr m_board; Optional m_last_move; Chess::Color m_turn : 2; bool m_moves_generated : 1 { false }; };