/* * Copyright (c) 2018-2020, Andreas Kling * * SPDX-License-Identifier: BSD-2-Clause */ #include "ClientConnection.h" #include "Mixer.h" #include #include #include #include #include #include #include #include namespace AudioServer { static HashMap> s_connections; void ClientConnection::for_each(Function callback) { NonnullRefPtrVector connections; for (auto& it : s_connections) connections.append(*it.value); for (auto& connection : connections) callback(connection); } ClientConnection::ClientConnection(NonnullRefPtr client_socket, int client_id, Mixer& mixer) : IPC::ClientConnection(*this, move(client_socket), client_id) , m_mixer(mixer) { s_connections.set(client_id, *this); } ClientConnection::~ClientConnection() { } void ClientConnection::die() { s_connections.remove(client_id()); } void ClientConnection::did_finish_playing_buffer(Badge, int buffer_id) { async_finished_playing_buffer(buffer_id); } void ClientConnection::did_change_muted_state(Badge, bool muted) { async_muted_state_changed(muted); } void ClientConnection::did_change_main_mix_volume(Badge, int volume) { async_main_mix_volume_changed(volume); } Messages::AudioServer::GetMainMixVolumeResponse ClientConnection::get_main_mix_volume() { return m_mixer.main_volume(); } void ClientConnection::set_main_mix_volume(i32 volume) { m_mixer.set_main_volume(volume); } Messages::AudioServer::EnqueueBufferResponse ClientConnection::enqueue_buffer(Core::AnonymousBuffer const& buffer, i32 buffer_id, int sample_count) { if (!m_queue) m_queue = m_mixer.create_queue(*this); if (m_queue->is_full()) return false; m_queue->enqueue(Audio::Buffer::create_with_anonymous_buffer(buffer, buffer_id, sample_count)); return true; } Messages::AudioServer::GetRemainingSamplesResponse ClientConnection::get_remaining_samples() { int remaining = 0; if (m_queue) remaining = m_queue->get_remaining_samples(); return remaining; } Messages::AudioServer::GetPlayedSamplesResponse ClientConnection::get_played_samples() { int played = 0; if (m_queue) played = m_queue->get_played_samples(); return played; } void ClientConnection::set_paused(bool paused) { if (m_queue) m_queue->set_paused(paused); } void ClientConnection::clear_buffer(bool paused) { if (m_queue) m_queue->clear(paused); } Messages::AudioServer::GetPlayingBufferResponse ClientConnection::get_playing_buffer() { int id = -1; if (m_queue) id = m_queue->get_playing_buffer(); return id; } Messages::AudioServer::GetMutedResponse ClientConnection::get_muted() { return m_mixer.is_muted(); } void ClientConnection::set_muted(bool muted) { m_mixer.set_muted(muted); } }