#include endpoint AudioServer { // Mixer functions set_muted(bool muted) => () get_muted() => (bool muted) get_main_mix_volume() => (double volume) set_main_mix_volume(double volume) => () get_self_volume() => (double volume) set_self_volume(double volume) => () // Audio device set_sample_rate(u16 sample_rate) => () get_sample_rate() => (u16 sample_rate) // Buffer playback enqueue_buffer(Core::AnonymousBuffer buffer, i32 buffer_id, int sample_count) => (bool success) set_paused(bool paused) => () clear_buffer(bool paused) => () //Buffer information get_remaining_samples() => (int remaining_samples) get_played_samples() => (int played_samples) get_playing_buffer() => (i32 buffer_id) }