/* * Copyright (c) 2022, Andreas Kling * * SPDX-License-Identifier: BSD-2-Clause */ #include #include namespace Web::WebGL { WebGLContextEvent* WebGLContextEvent::create(JS::Realm& realm, FlyString const& event_name, WebGLContextEventInit const& event_init) { return realm.heap().allocate(realm, realm, event_name, event_init); } WebGLContextEvent* WebGLContextEvent::construct_impl(JS::Realm& realm, FlyString const& event_name, WebGLContextEventInit const& event_init) { return create(realm, event_name, event_init); } WebGLContextEvent::WebGLContextEvent(JS::Realm& realm, FlyString const& type, WebGLContextEventInit const& event_init) : DOM::Event(realm, type, event_init) , m_status_message(event_init.status_message) { set_prototype(&Bindings::cached_web_prototype(realm, "WebGLContextEvent")); } WebGLContextEvent::~WebGLContextEvent() = default; }