/* * Copyright (c) 2020, Matthew Olsson * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include #include #include namespace Web { class SVGContext { public: SVGContext(Gfx::FloatRect svg_element_bounds) : m_svg_element_bounds(svg_element_bounds) { m_states.append(State()); } Gfx::Color fill_color() const { return state().fill_color; } Gfx::Color stroke_color() const { return state().stroke_color; } float stroke_width() const { return state().stroke_width; } void set_fill_color(Gfx::Color color) { state().fill_color = color; } void set_stroke_color(Gfx::Color color) { state().stroke_color = color; } void set_stroke_width(float width) { state().stroke_width = width; } Gfx::FloatPoint svg_element_position() const { return m_svg_element_bounds.top_left(); } void save() { m_states.append(m_states.last()); } void restore() { m_states.take_last(); } private: struct State { Gfx::Color fill_color { Gfx::Color::Transparent }; Gfx::Color stroke_color { Gfx::Color::Transparent }; float stroke_width { 1.0 }; }; State const& state() const { return m_states.last(); } State& state() { return m_states.last(); } Gfx::FloatRect m_svg_element_bounds; Vector m_states; }; }