/* * Copyright (c) 2020, Matthew Olsson * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #pragma once #include #include namespace Web { class SVGContext { public: SVGContext() { m_states.append(State()); } const Gfx::Color& fill_color() const { return state().fill_color; } const Gfx::Color& stroke_color() const { return state().stroke_color; } float stroke_width() const { return state().stroke_width; } void set_fill_color(Gfx::Color color) { state().fill_color = color; } void set_stroke_color(Gfx::Color color) { state().stroke_color = color; } void set_stroke_width(float width) { state().stroke_width = width; } void save() { m_states.append(m_states.last()); } void restore() { m_states.take_last(); } private: struct State { Gfx::Color fill_color { Gfx::Color::Black }; Gfx::Color stroke_color { Gfx::Color::Transparent }; float stroke_width { 1.0 }; }; const State& state() const { return m_states.last(); } State& state() { return m_states.last(); } Vector m_states; }; }