/* * Copyright (c) 2020, Andreas Kling * * SPDX-License-Identifier: BSD-2-Clause */ #include #include #include #include #include #include namespace Web::Layout { StackingContext::StackingContext(Box& box, StackingContext* parent) : m_box(box) , m_parent(parent) { VERIFY(m_parent != this); if (m_parent) { m_parent->m_children.append(this); // FIXME: Don't sort on every append.. // FIXME: Apparently this also breaks tree order inside layers quick_sort(m_parent->m_children, [](auto& a, auto& b) { return a->m_box.computed_values().z_index().value_or(0) < b->m_box.computed_values().z_index().value_or(0); }); } } void StackingContext::paint_descendants(PaintContext& context, Node& box, StackingContextPaintPhase phase) { box.for_each_child([&](auto& child) { switch (phase) { case StackingContextPaintPhase::BackgroundAndBorders: if (!child.is_floating() && !child.is_positioned()) { child.paint(context, PaintPhase::Background); child.paint(context, PaintPhase::Border); paint_descendants(context, child, phase); } break; case StackingContextPaintPhase::Floats: if (!child.is_positioned()) { if (child.is_floating()) { child.paint(context, PaintPhase::Background); child.paint(context, PaintPhase::Border); paint_descendants(context, child, StackingContextPaintPhase::BackgroundAndBorders); } paint_descendants(context, child, phase); } break; case StackingContextPaintPhase::Foreground: if (!child.is_positioned()) { child.paint(context, PaintPhase::Foreground); child.before_children_paint(context, PaintPhase::Foreground); paint_descendants(context, child, phase); child.after_children_paint(context, PaintPhase::Foreground); } break; case StackingContextPaintPhase::FocusAndOverlay: if (context.has_focus()) { child.paint(context, PaintPhase::FocusOutline); } child.paint(context, PaintPhase::Overlay); paint_descendants(context, child, phase); break; } }); } void StackingContext::paint(PaintContext& context) { // For a more elaborate description of the algorithm, see CSS 2.1 Appendix E // Draw the background and borders for the context root (steps 1, 2) m_box.paint(context, PaintPhase::Background); m_box.paint(context, PaintPhase::Border); // Draw positioned descendants with negative z-indices (step 3) for (auto* child : m_children) { if (child->m_box.computed_values().z_index().has_value() && child->m_box.computed_values().z_index().value() < 0) child->paint(context); } // Draw the background and borders for block-level children (step 4) paint_descendants(context, m_box, StackingContextPaintPhase::BackgroundAndBorders); // Draw the non-positioned floats (step 5) paint_descendants(context, m_box, StackingContextPaintPhase::Floats); // Draw inline content, replaced content, etc. (steps 6, 7) m_box.paint(context, PaintPhase::Foreground); paint_descendants(context, m_box, StackingContextPaintPhase::Foreground); // Draw other positioned descendants (steps 8, 9) for (auto* child : m_children) { if (child->m_box.computed_values().z_index().has_value() && child->m_box.computed_values().z_index().value() < 0) continue; child->paint(context); } m_box.paint(context, PaintPhase::FocusOutline); m_box.paint(context, PaintPhase::Overlay); paint_descendants(context, m_box, StackingContextPaintPhase::FocusAndOverlay); } HitTestResult StackingContext::hit_test(const Gfx::IntPoint& position, HitTestType type) const { HitTestResult result; if (!is(m_box)) { result = m_box.hit_test(position, type); } else { // NOTE: InitialContainingBlockBox::hit_test() merely calls StackingContext::hit_test() // so we call its base class instead. result = downcast(m_box).BlockBox::hit_test(position, type); } int z_index = m_box.computed_values().z_index().value_or(0); for (auto* child : m_children) { int child_z_index = child->m_box.computed_values().z_index().value_or(0); if (result.layout_node && (child_z_index < z_index)) continue; auto result_here = child->hit_test(position, type); if (result_here.layout_node) result = result_here; } return result; } void StackingContext::dump(int indent) const { StringBuilder builder; for (int i = 0; i < indent; ++i) builder.append(' '); builder.appendff("SC for {}({}) {} [children: {}]", m_box.class_name(), m_box.dom_node() ? m_box.dom_node()->node_name().characters() : "(anonymous)", m_box.absolute_rect().to_string().characters(), m_children.size()); dbgln("{}", builder.string_view()); for (auto& child : m_children) child->dump(indent + 1); } }