/* * Copyright (c) 2022-2023, MacDue * * SPDX-License-Identifier: BSD-2-Clause */ #include #include #include #include #include #include namespace Web::Painting { static ColorStopData resolve_color_stop_positions(auto const& color_stop_list, auto resolve_position_to_float, bool repeating) { VERIFY(color_stop_list.size() >= 2); ColorStopList resolved_color_stops; auto color_stop_length = [&](auto& stop) { return stop.color_stop.second_position.has_value() ? 2 : 1; }; size_t expanded_size = 0; for (auto& stop : color_stop_list) expanded_size += color_stop_length(stop); resolved_color_stops.ensure_capacity(expanded_size); for (auto& stop : color_stop_list) { auto resolved_stop = Gfx::ColorStop { .color = stop.color_stop.color }; for (int i = 0; i < color_stop_length(stop); i++) resolved_color_stops.append(resolved_stop); } // 1. If the first color stop does not have a position, set its position to 0%. resolved_color_stops.first().position = 0; // If the last color stop does not have a position, set its position to 100% resolved_color_stops.last().position = 1.0f; // 2. If a color stop or transition hint has a position that is less than the // specified position of any color stop or transition hint before it in the list, // set its position to be equal to the largest specified position of any color stop // or transition hint before it. auto max_previous_color_stop_or_hint = resolved_color_stops[0].position; auto resolve_stop_position = [&](auto& position) { float value = resolve_position_to_float(position); value = max(value, max_previous_color_stop_or_hint); max_previous_color_stop_or_hint = value; return value; }; size_t resolved_index = 0; for (auto& stop : color_stop_list) { if (stop.transition_hint.has_value()) resolved_color_stops[resolved_index].transition_hint = resolve_stop_position(stop.transition_hint->value); if (stop.color_stop.position.has_value()) resolved_color_stops[resolved_index].position = resolve_stop_position(*stop.color_stop.position); if (stop.color_stop.second_position.has_value()) resolved_color_stops[++resolved_index].position = resolve_stop_position(*stop.color_stop.second_position); ++resolved_index; } // 3. If any color stop still does not have a position, then, for each run of adjacent color stops // without positions, set their positions so that they are evenly spaced between the preceding // and following color stops with positions. // Note: Though not mentioned anywhere in the specification transition hints are counted as "color stops with positions". size_t i = 1; auto find_run_end = [&] { auto color_stop_has_position = [](auto& color_stop) { return color_stop.transition_hint.has_value() || isfinite(color_stop.position); }; while (i < color_stop_list.size() - 1 && !color_stop_has_position(resolved_color_stops[i])) { i++; } return i; }; while (i < resolved_color_stops.size() - 1) { auto& stop = resolved_color_stops[i]; if (!isfinite(stop.position)) { auto run_start = i - 1; auto start_position = resolved_color_stops[i++].transition_hint.value_or(resolved_color_stops[run_start].position); auto run_end = find_run_end(); auto end_position = resolved_color_stops[run_end].transition_hint.value_or(resolved_color_stops[run_end].position); auto spacing = (end_position - start_position) / (run_end - run_start); for (auto j = run_start + 1; j < run_end; j++) { resolved_color_stops[j].position = start_position + (j - run_start) * spacing; } } i++; } // Determine the location of the transition hint as a percentage of the distance between the two color stops, // denoted as a number between 0 and 1, where 0 indicates the hint is placed right on the first color stop, // and 1 indicates the hint is placed right on the second color stop. for (size_t i = 1; i < resolved_color_stops.size(); i++) { auto& color_stop = resolved_color_stops[i]; auto& previous_color_stop = resolved_color_stops[i - 1]; if (color_stop.transition_hint.has_value()) { auto stop_length = color_stop.position - previous_color_stop.position; color_stop.transition_hint = stop_length > 0 ? (*color_stop.transition_hint - previous_color_stop.position) / stop_length : 0; } } Optional repeat_length = {}; if (repeating) repeat_length = resolved_color_stops.last().position - resolved_color_stops.first().position; return { resolved_color_stops, repeat_length }; } LinearGradientData resolve_linear_gradient_data(Layout::Node const& node, CSSPixelSize gradient_size, CSS::LinearGradientStyleValue const& linear_gradient) { auto gradient_angle = linear_gradient.angle_degrees(gradient_size); auto gradient_length_px = Gfx::calculate_gradient_length(gradient_size, gradient_angle); auto gradient_length = CSS::Length::make_px(gradient_length_px); auto resolved_color_stops = resolve_color_stop_positions( linear_gradient.color_stop_list(), [&](auto const& length_percentage) { return length_percentage.resolved(node, gradient_length).to_px(node).value() / gradient_length_px; }, linear_gradient.is_repeating()); return { gradient_angle, resolved_color_stops }; } ConicGradientData resolve_conic_gradient_data(Layout::Node const& node, CSS::ConicGradientStyleValue const& conic_gradient) { CSS::Angle one_turn(360.0f, CSS::Angle::Type::Deg); auto resolved_color_stops = resolve_color_stop_positions( conic_gradient.color_stop_list(), [&](auto const& angle_percentage) { return angle_percentage.resolved(node, one_turn).to_degrees() / one_turn.to_degrees(); }, conic_gradient.is_repeating()); return { conic_gradient.angle_degrees(), resolved_color_stops }; } RadialGradientData resolve_radial_gradient_data(Layout::Node const& node, CSSPixelSize gradient_size, CSS::RadialGradientStyleValue const& radial_gradient) { // Start center, goes right to ending point, where the gradient line intersects the ending shape auto gradient_length = CSS::Length::make_px(gradient_size.width()); auto resolved_color_stops = resolve_color_stop_positions( radial_gradient.color_stop_list(), [&](auto const& length_percentage) { return (length_percentage.resolved(node, gradient_length).to_px(node) / gradient_size.width()).value(); }, radial_gradient.is_repeating()); return { resolved_color_stops }; } void paint_linear_gradient(PaintContext& context, DevicePixelRect const& gradient_rect, LinearGradientData const& data) { context.painter().fill_rect_with_linear_gradient(gradient_rect.to_type(), data.color_stops.list, data.gradient_angle, data.color_stops.repeat_length); } void paint_conic_gradient(PaintContext& context, DevicePixelRect const& gradient_rect, ConicGradientData const& data, DevicePixelPoint position) { context.painter().fill_rect_with_conic_gradient(gradient_rect.to_type(), data.color_stops.list, position.to_type(), data.start_angle, data.color_stops.repeat_length); } void paint_radial_gradient(PaintContext& context, DevicePixelRect const& gradient_rect, RadialGradientData const& data, DevicePixelPoint center, DevicePixelSize size) { context.painter().fill_rect_with_radial_gradient(gradient_rect.to_type(), data.color_stops.list, center.to_type(), size.to_type(), data.color_stops.repeat_length); } }