/* * Copyright (c) 2022, Andreas Kling * * SPDX-License-Identifier: BSD-2-Clause */ #include namespace Web::Painting { JS::NonnullGCPtr CanvasPaintable::create(Layout::CanvasBox const& layout_box) { return layout_box.heap().allocate_without_realm(layout_box); } CanvasPaintable::CanvasPaintable(Layout::CanvasBox const& layout_box) : PaintableBox(layout_box) { } Layout::CanvasBox const& CanvasPaintable::layout_box() const { return static_cast(layout_node()); } void CanvasPaintable::paint(PaintContext& context, PaintPhase phase) const { if (!layout_box().is_visible()) return; PaintableBox::paint(context, phase); if (phase == PaintPhase::Foreground) { auto canvas_rect = context.rounded_device_rect(absolute_rect()); ScopedCornerRadiusClip corner_clip { context, context.painter(), canvas_rect, normalized_border_radii_data(ShrinkRadiiForBorders::Yes) }; // FIXME: This should be done at a different level. if (is_out_of_view(context)) return; if (layout_box().dom_node().bitmap()) { // FIXME: Remove this const_cast. const_cast(layout_box().dom_node()).present(); context.painter().draw_scaled_bitmap(canvas_rect.to_type(), *layout_box().dom_node().bitmap(), layout_box().dom_node().bitmap()->rect(), 1.0f, to_gfx_scaling_mode(computed_values().image_rendering())); } } } }