/* * Copyright (c) 2020, the SerenityOS developers. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "EditEventHandler.h" #include #include #include #include #include #include #include #include namespace Web { // This method is quite convoluted but this is necessary to make editing feel intuitive. void EditEventHandler::handle_delete(DOM::Range& range) { auto* start = downcast(range.start_container()); auto* end = downcast(range.end_container()); if (start == end) { StringBuilder builder; builder.append(start->data().substring_view(0, range.start_offset())); builder.append(end->data().substring_view(range.end_offset())); start->set_data(builder.to_string()); } else { // Remove all the nodes that are fully enclosed in the range. HashTable queued_for_deletion; for (auto* node = start->next_in_pre_order(); node; node = node->next_in_pre_order()) { if (node == end) break; queued_for_deletion.set(node); } for (auto* parent = start->parent(); parent; parent = parent->parent()) queued_for_deletion.remove(parent); for (auto* parent = end->parent(); parent; parent = parent->parent()) queued_for_deletion.remove(parent); for (auto* node : queued_for_deletion) node->parent()->remove_child(*node); // Join the parent nodes of start and end. DOM::Node *insert_after = start, *remove_from = end, *parent_of_end = end->parent(); while (remove_from) { auto* next_sibling = remove_from->next_sibling(); remove_from->parent()->remove_child(*remove_from); insert_after->parent()->insert_before(*remove_from, *insert_after); insert_after = remove_from; remove_from = next_sibling; } if (!parent_of_end->has_children()) { if (parent_of_end->parent()) parent_of_end->parent()->remove_child(*parent_of_end); } // Join the start and end nodes. StringBuilder builder; builder.append(start->data().substring_view(0, range.start_offset())); builder.append(end->data().substring_view(range.end_offset())); start->set_data(builder.to_string()); start->parent()->remove_child(*end); } // FIXME: When nodes are removed from the DOM, the associated layout nodes become stale and still // remain in the layout tree. This has to be fixed, this just causes everything to be recomputed // which really hurts performance. m_frame.document()->force_layout(); m_frame.did_edit({}); } void EditEventHandler::handle_insert(DOM::Position position, u32 code_point) { if (is(*position.node())) { auto& node = downcast(*position.node()); StringBuilder builder; builder.append(node.data().substring_view(0, position.offset())); builder.append_code_point(code_point); builder.append(node.data().substring_view(position.offset())); node.set_data(builder.to_string()); node.invalidate_style(); } // FIXME: When nodes are removed from the DOM, the associated layout nodes become stale and still // remain in the layout tree. This has to be fixed, this just causes everything to be recomputed // which really hurts performance. m_frame.document()->force_layout(); m_frame.did_edit({}); } }