/* * Copyright (c) 2020, Andreas Kling * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include #include #include namespace Web { class ImageLoader : public ImageResourceClient { public: ImageLoader(DOM::Element& owner_element); void adopt_object_resource(Badge, Resource&); void load(const AK::URL&); Gfx::Bitmap const* bitmap(size_t index) const; size_t current_frame_index() const { return m_current_frame_index; } bool has_image() const; bool has_loaded_or_failed() const { return m_loading_state != LoadingState::Loading; } void set_visible_in_viewport(bool) const; unsigned width() const; unsigned height() const; Function on_load; Function on_fail; Function on_animate; private: void load_without_resetting_redirect_counter(AK::URL const&); // ^ImageResourceClient virtual void resource_did_load() override; virtual void resource_did_fail() override; virtual bool is_visible_in_viewport() const override { return m_visible_in_viewport; } void animate(); enum class LoadingState { None, Loading, Loaded, Failed, }; DOM::Element& m_owner_element; mutable bool m_visible_in_viewport { false }; size_t m_current_frame_index { 0 }; size_t m_loops_completed { 0 }; LoadingState m_loading_state { LoadingState::Loading }; NonnullRefPtr m_timer; size_t m_redirects_count { 0 }; }; }