/* * Copyright (c) 2018-2020, Andreas Kling * * SPDX-License-Identifier: BSD-2-Clause */ #include #include #include #include #include #include namespace Web::Layout { InlineNode::InlineNode(DOM::Document& document, DOM::Element& element, NonnullRefPtr style) : Layout::NodeWithStyleAndBoxModelMetrics(document, &element, move(style)) { set_inline(true); } InlineNode::~InlineNode() { } void InlineNode::split_into_lines(InlineFormattingContext& context, LayoutMode layout_mode) { auto& containing_block = context.context_box(); if (!computed_values().padding().left.is_undefined_or_auto()) { float padding_left = computed_values().padding().left.resolved(CSS::Length::make_px(0), *this, containing_block.width()).to_px(*this); containing_block.ensure_last_line_box().add_fragment(*this, 0, 0, padding_left, 0, LineBoxFragment::Type::Leading); } NodeWithStyleAndBoxModelMetrics::split_into_lines(context, layout_mode); if (!computed_values().padding().right.is_undefined_or_auto()) { float padding_right = computed_values().padding().right.resolved(CSS::Length::make_px(0), *this, containing_block.width()).to_px(*this); containing_block.ensure_last_line_box().add_fragment(*this, 0, 0, padding_right, 0, LineBoxFragment::Type::Trailing); } } void InlineNode::paint(PaintContext& context, PaintPhase phase) { auto& painter = context.painter(); if (phase == PaintPhase::Background) { containing_block()->for_each_fragment([&](auto& fragment) { if (is_inclusive_ancestor_of(fragment.layout_node())) painter.fill_rect(enclosing_int_rect(fragment.absolute_rect()), computed_values().background_color()); return IterationDecision::Continue; }); } if (phase == PaintPhase::Foreground && document().inspected_node() == dom_node()) { // FIXME: This paints a double-thick border between adjacent fragments, where ideally there // would be none. Once we implement non-rectangular outlines for the `outline` CSS // property, we can use that here instead. containing_block()->for_each_fragment([&](auto& fragment) { if (is_inclusive_ancestor_of(fragment.layout_node())) painter.draw_rect(enclosing_int_rect(fragment.absolute_rect()), Color::Magenta); return IterationDecision::Continue; }); } } }