/* * Copyright (c) 2018-2022, Andreas Kling * * SPDX-License-Identifier: BSD-2-Clause */ #include #include #include #include #include #include namespace Web::Layout { InitialContainingBlock::InitialContainingBlock(DOM::Document& document, NonnullRefPtr style) : BlockContainer(document, &document, move(style)) { } InitialContainingBlock::~InitialContainingBlock() { } void InitialContainingBlock::build_stacking_context_tree() { m_paint_box->set_stacking_context(make(*this, nullptr)); for_each_in_inclusive_subtree_of_type([&](Box& box) { if (&box == this) return IterationDecision::Continue; if (!box.establishes_stacking_context()) { VERIFY(!box.m_paint_box->stacking_context()); return IterationDecision::Continue; } auto* parent_context = box.m_paint_box->enclosing_stacking_context(); VERIFY(parent_context); box.m_paint_box->set_stacking_context(make(box, parent_context)); return IterationDecision::Continue; }); } void InitialContainingBlock::paint_all_phases(PaintContext& context) { context.painter().fill_rect(enclosing_int_rect(m_paint_box->absolute_rect()), context.palette().base()); context.painter().translate(-context.viewport_rect().location()); m_paint_box->stacking_context()->paint(context); } HitTestResult InitialContainingBlock::hit_test(const Gfx::IntPoint& position, HitTestType type) const { return m_paint_box->stacking_context()->hit_test(position, type); } void InitialContainingBlock::recompute_selection_states() { SelectionState state = SelectionState::None; auto selection = this->selection().normalized(); for_each_in_inclusive_subtree([&](auto& layout_node) { if (!selection.is_valid()) { // Everything gets SelectionState::None. } else if (&layout_node == selection.start().layout_node && &layout_node == selection.end().layout_node) { state = SelectionState::StartAndEnd; } else if (&layout_node == selection.start().layout_node) { state = SelectionState::Start; } else if (&layout_node == selection.end().layout_node) { state = SelectionState::End; } else { if (state == SelectionState::Start) state = SelectionState::Full; else if (state == SelectionState::End || state == SelectionState::StartAndEnd) state = SelectionState::None; } layout_node.set_selection_state(state); return IterationDecision::Continue; }); } void InitialContainingBlock::set_selection(const LayoutRange& selection) { m_selection = selection; recompute_selection_states(); } void InitialContainingBlock::set_selection_end(const LayoutPosition& position) { m_selection.set_end(position); recompute_selection_states(); } }