/* * Copyright (c) 2018-2020, Andreas Kling * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include #include #include #include #include namespace Web::Layout { class Box : public NodeWithStyleAndBoxModelMetrics { public: const Gfx::FloatRect absolute_rect() const; Gfx::FloatPoint effective_offset() const; void set_offset(const Gfx::FloatPoint& offset); void set_offset(float x, float y) { set_offset({ x, y }); } const Gfx::FloatSize& size() const { return m_size; } void set_size(const Gfx::FloatSize&); void set_size(float width, float height) { set_size({ width, height }); } void set_width(float width) { set_size(width, height()); } void set_height(float height) { set_size(width(), height); } float width() const { return m_size.width(); } float height() const { return m_size.height(); } Gfx::FloatRect padded_rect() const { auto absolute_rect = this->absolute_rect(); Gfx::FloatRect rect; rect.set_x(absolute_rect.x() - box_model().padding.left); rect.set_width(width() + box_model().padding.left + box_model().padding.right); rect.set_y(absolute_rect.y() - box_model().padding.top); rect.set_height(height() + box_model().padding.top + box_model().padding.bottom); return rect; } Gfx::FloatRect bordered_rect() const { auto padded_rect = this->padded_rect(); Gfx::FloatRect rect; rect.set_x(padded_rect.x() - box_model().border.left); rect.set_width(padded_rect.width() + box_model().border.left + box_model().border.right); rect.set_y(padded_rect.y() - box_model().border.top); rect.set_height(padded_rect.height() + box_model().border.top + box_model().border.bottom); return rect; } float margin_box_width() const { auto margin_box = box_model().margin_box(); return width() + margin_box.left + margin_box.right; } float margin_box_height() const { auto margin_box = box_model().margin_box(); return height() + margin_box.top + margin_box.bottom; } float border_box_width() const { auto border_box = box_model().border_box(); return width() + border_box.left + border_box.right; } float border_box_height() const { auto border_box = box_model().border_box(); return height() + border_box.top + border_box.bottom; } Gfx::FloatRect content_box_as_relative_rect() const { return { m_offset, m_size }; } Gfx::FloatRect margin_box_as_relative_rect() const { auto rect = content_box_as_relative_rect(); auto margin_box = box_model().margin_box(); rect.set_x(rect.x() - margin_box.left); rect.set_width(rect.width() + margin_box.left + margin_box.right); rect.set_y(rect.y() - margin_box.top); rect.set_height(rect.height() + margin_box.top + margin_box.bottom); return rect; } float absolute_x() const { return absolute_rect().x(); } float absolute_y() const { return absolute_rect().y(); } Gfx::FloatPoint absolute_position() const { return absolute_rect().location(); } bool is_out_of_flow(FormattingContext const&) const; virtual HitTestResult hit_test(const Gfx::IntPoint&, HitTestType) const override; virtual void set_needs_display() override; bool is_body() const; void set_containing_line_box_fragment(LineBoxFragment&); StackingContext* stacking_context() { return m_stacking_context; } const StackingContext* stacking_context() const { return m_stacking_context; } void set_stacking_context(NonnullOwnPtr context) { m_stacking_context = move(context); } StackingContext* enclosing_stacking_context(); virtual void paint(PaintContext&, PaintPhase) override; virtual void paint_border(PaintContext& context); virtual void paint_box_shadow(PaintContext& context); virtual void paint_background(PaintContext& context); Vector& line_boxes() { return m_line_boxes; } const Vector& line_boxes() const { return m_line_boxes; } LineBox& ensure_last_line_box(); LineBox& add_line_box(); virtual float width_of_logical_containing_block() const; struct BorderRadiusData { // FIXME: Use floats here int top_left { 0 }; int top_right { 0 }; int bottom_right { 0 }; int bottom_left { 0 }; }; BorderRadiusData normalized_border_radius_data(); protected: Box(DOM::Document& document, DOM::Node* node, NonnullRefPtr style) : NodeWithStyleAndBoxModelMetrics(document, node, move(style)) { } Box(DOM::Document& document, DOM::Node* node, CSS::ComputedValues computed_values) : NodeWithStyleAndBoxModelMetrics(document, node, move(computed_values)) { } virtual void did_set_rect() { } void paint_background_image(PaintContext&, const Gfx::Bitmap&, CSS::Repeat, CSS::Repeat, Gfx::IntRect); Vector m_line_boxes; private: virtual bool is_box() const final { return true; } Gfx::FloatPoint m_offset; Gfx::FloatSize m_size; // Some boxes hang off of line box fragments. (inline-block, inline-table, replaced, etc) WeakPtr m_containing_line_box_fragment; OwnPtr m_stacking_context; }; template<> inline bool Node::fast_is() const { return is_box(); } }