/* * Copyright (c) 2018-2020, Andreas Kling * Copyright (c) 2021, Sam Atkins * * SPDX-License-Identifier: BSD-2-Clause */ #include #include #include #include #include #include #include #include #include #include #include namespace Web::Layout { void Box::paint(PaintContext& context, PaintPhase phase) { if (!is_visible()) return; Gfx::PainterStateSaver saver(context.painter()); if (is_fixed_position()) context.painter().translate(context.scroll_offset()); if (phase == PaintPhase::Background) { paint_background(context); paint_box_shadow(context); } if (phase == PaintPhase::Border) { paint_border(context); } if (phase == PaintPhase::Overlay && dom_node() && document().inspected_node() == dom_node()) { auto content_rect = absolute_rect(); auto margin_box = box_model().margin_box(); Gfx::FloatRect margin_rect; margin_rect.set_x(absolute_x() - margin_box.left); margin_rect.set_width(width() + margin_box.left + margin_box.right); margin_rect.set_y(absolute_y() - margin_box.top); margin_rect.set_height(height() + margin_box.top + margin_box.bottom); context.painter().draw_rect(enclosing_int_rect(margin_rect), Color::Yellow); context.painter().draw_rect(enclosing_int_rect(padded_rect()), Color::Cyan); context.painter().draw_rect(enclosing_int_rect(content_rect), Color::Magenta); } if (phase == PaintPhase::FocusOutline && dom_node() && dom_node()->is_element() && verify_cast(*dom_node()).is_focused()) { context.painter().draw_rect(enclosing_int_rect(absolute_rect()), context.palette().focus_outline()); } } void Box::paint_border(PaintContext& context) { auto borders_data = Painting::BordersData { .top = computed_values().border_top(), .right = computed_values().border_right(), .bottom = computed_values().border_bottom(), .left = computed_values().border_left(), }; Painting::paint_all_borders(context, bordered_rect(), normalized_border_radius_data(), borders_data); } void Box::paint_background(PaintContext& context) { // If the body's background properties were propagated to the root element, do no re-paint the body's background. if (is_body() && document().html_element()->should_use_body_background_properties()) return; Gfx::IntRect background_rect; Color background_color = computed_values().background_color(); const Gfx::Bitmap* background_image = this->background_image() ? this->background_image()->bitmap() : nullptr; CSS::Repeat background_repeat_x = computed_values().background_repeat_x(); CSS::Repeat background_repeat_y = computed_values().background_repeat_y(); if (is_root_element()) { // CSS 2.1 Appendix E.2: If the element is a root element, paint the background over the entire canvas. background_rect = context.viewport_rect(); // Section 2.11.2: If the computed value of background-image on the root element is none and its background-color is transparent, // user agents must instead propagate the computed values of the background properties from that element’s first HTML BODY child element. if (document().html_element()->should_use_body_background_properties()) { background_color = document().background_color(context.palette()); background_image = document().background_image(); background_repeat_x = document().background_repeat_x(); background_repeat_y = document().background_repeat_y(); } } else { background_rect = enclosing_int_rect(padded_rect()); } // HACK: If the Box has a border, use the bordered_rect to paint the background. // This way if we have a border-radius there will be no gap between the filling and actual border. if (computed_values().border_top().width || computed_values().border_right().width || computed_values().border_bottom().width || computed_values().border_left().width) background_rect = enclosing_int_rect(bordered_rect()); auto background_data = Painting::BackgroundData { .color = background_color, .image = background_image, .repeat_x = background_repeat_x, .repeat_y = background_repeat_y }; Painting::paint_background(context, background_rect, background_data, normalized_border_radius_data()); } void Box::paint_box_shadow(PaintContext& context) { auto box_shadow_data = computed_values().box_shadow(); if (!box_shadow_data.has_value()) return; auto resolved_box_shadow_data = Painting::BoxShadowData { .offset_x = (int)box_shadow_data->offset_x.resolved_or_zero(*this, width()).to_px(*this), .offset_y = (int)box_shadow_data->offset_y.resolved_or_zero(*this, width()).to_px(*this), .blur_radius = (int)box_shadow_data->blur_radius.resolved_or_zero(*this, width()).to_px(*this), .color = box_shadow_data->color }; Painting::paint_box_shadow(context, enclosing_int_rect(bordered_rect()), resolved_box_shadow_data); } Painting::BorderRadiusData Box::normalized_border_radius_data() { return Painting::normalized_border_radius_data(*this, bordered_rect(), computed_values().border_top_left_radius(), computed_values().border_top_right_radius(), computed_values().border_bottom_right_radius(), computed_values().border_bottom_left_radius()); } // https://www.w3.org/TR/css-display-3/#out-of-flow bool Box::is_out_of_flow(FormattingContext const& formatting_context) const { // A box is out of flow if either: // 1. It is floated (which requires that floating is not inhibited). if (!formatting_context.inhibits_floating() && computed_values().float_() != CSS::Float::None) return true; // 2. It is "absolutely positioned". switch (computed_values().position()) { case CSS::Position::Absolute: case CSS::Position::Fixed: return true; case CSS::Position::Static: case CSS::Position::Relative: case CSS::Position::Sticky: break; } return false; } HitTestResult Box::hit_test(const Gfx::IntPoint& position, HitTestType type) const { // FIXME: It would be nice if we could confidently skip over hit testing // parts of the layout tree, but currently we can't just check // m_rect.contains() since inline text rects can't be trusted.. HitTestResult result { absolute_rect().contains(position.x(), position.y()) ? this : nullptr }; for_each_child_in_paint_order([&](auto& child) { auto child_result = child.hit_test(position, type); if (child_result.layout_node) result = child_result; }); return result; } void Box::set_needs_display() { if (!is_inline()) { browsing_context().set_needs_display(enclosing_int_rect(absolute_rect())); return; } Node::set_needs_display(); } bool Box::is_body() const { return dom_node() && dom_node() == document().body(); } void Box::set_offset(const Gfx::FloatPoint& offset) { if (m_offset == offset) return; m_offset = offset; did_set_rect(); } void Box::set_size(const Gfx::FloatSize& size) { if (m_size == size) return; m_size = size; did_set_rect(); } Gfx::FloatPoint Box::effective_offset() const { if (m_containing_line_box_fragment) return m_containing_line_box_fragment->offset(); return m_offset; } const Gfx::FloatRect Box::absolute_rect() const { Gfx::FloatRect rect { effective_offset(), size() }; for (auto* block = containing_block(); block; block = block->containing_block()) { rect.translate_by(block->effective_offset()); } return rect; } void Box::set_containing_line_box_fragment(LineBoxFragment& fragment) { m_containing_line_box_fragment = fragment.make_weak_ptr(); } StackingContext* Box::enclosing_stacking_context() { for (auto* ancestor = parent(); ancestor; ancestor = ancestor->parent()) { if (!is(ancestor)) continue; auto& ancestor_box = verify_cast(*ancestor); if (!ancestor_box.establishes_stacking_context()) continue; VERIFY(ancestor_box.stacking_context()); return ancestor_box.stacking_context(); } // We should always reach the Layout::InitialContainingBlock stacking context. VERIFY_NOT_REACHED(); } LineBox& Box::ensure_last_line_box() { if (m_line_boxes.is_empty()) return add_line_box(); return m_line_boxes.last(); } LineBox& Box::add_line_box() { m_line_boxes.append(LineBox()); return m_line_boxes.last(); } float Box::width_of_logical_containing_block() const { auto* containing_block = this->containing_block(); VERIFY(containing_block); return containing_block->width(); } }