/* * Copyright (c) 2021-2022, Andreas Kling * * SPDX-License-Identifier: BSD-2-Clause */ #include #include #include #include #include #include #include #include namespace Web::HTML { // https://html.spec.whatwg.org/multipage/webappapis.html#creating-a-classic-script NonnullRefPtr ClassicScript::create(String filename, StringView source, EnvironmentSettingsObject& environment_settings_object, AK::URL base_url, size_t source_line_number, MutedErrors muted_errors) { // 1. If muted errors was not provided, let it be false. (NOTE: This is taken care of by the default argument.) // 2. If muted errors is true, then set baseURL to about:blank. if (muted_errors == MutedErrors::Yes) base_url = "about:blank"; // FIXME: 3. If scripting is disabled for settings, then set source to the empty string. // 4. Let script be a new classic script that this algorithm will subsequently initialize. auto script = adopt_ref(*new ClassicScript(move(base_url), move(filename), environment_settings_object)); // 5. Set script's settings object to settings. (NOTE: This was already done when constructing.) // 6. Set script's base URL to baseURL. (NOTE: This was already done when constructing.) // FIXME: 7. Set script's fetch options to options. // 8. Set script's muted errors to muted errors. script->m_muted_errors = muted_errors; // FIXME: 9. Set script's parse error and error to rethrow to null. // NOTE: Error to rethrow was set to null in the construction of ClassicScript. We do not have parse error as it would currently go unused. // 10. Let result be ParseScript(source, settings's Realm, script). auto parse_timer = Core::ElapsedTimer::start_new(); auto result = JS::Script::parse(source, environment_settings_object.realm(), script->filename(), script.ptr(), source_line_number); dbgln_if(HTML_SCRIPT_DEBUG, "ClassicScript: Parsed {} in {}ms", script->filename(), parse_timer.elapsed()); // 11. If result is a list of errors, then: if (result.is_error()) { auto& parse_error = result.error().first(); dbgln_if(HTML_SCRIPT_DEBUG, "ClassicScript: Failed to parse: {}", parse_error.to_string()); // FIXME: 1. Set script's parse error and its error to rethrow to result[0]. // We do not have parse error as it would currently go unused. script->m_error_to_rethrow = parse_error; // 2. Return script. return script; } // 12. Set script's record to result. script->m_script_record = result.release_value(); // 13. Return script. return script; } // https://html.spec.whatwg.org/multipage/webappapis.html#run-a-classic-script JS::Completion ClassicScript::run(RethrowErrors rethrow_errors) { auto& global_object = m_settings_object.global_object(); auto& vm = global_object.vm(); // 1. Let settings be the settings object of script. (NOTE: Not necessary) // 2. Check if we can run script with settings. If this returns "do not run" then return NormalCompletion(empty). if (m_settings_object.can_run_script() == RunScriptDecision::DoNotRun) return JS::normal_completion({}); // 3. Prepare to run script given settings. m_settings_object.prepare_to_run_script(); // 4. Let evaluationStatus be null. JS::Completion evaluation_status; // 5. If script's error to rethrow is not null, then set evaluationStatus to Completion { [[Type]]: throw, [[Value]]: script's error to rethrow, [[Target]]: empty }. if (m_error_to_rethrow.has_value()) { evaluation_status = vm.throw_completion(global_object, m_error_to_rethrow.value().to_string()); } else { auto timer = Core::ElapsedTimer::start_new(); // 6. Otherwise, set evaluationStatus to ScriptEvaluation(script's record). auto interpreter = JS::Interpreter::create_with_existing_realm(m_script_record->realm()); evaluation_status = interpreter->run(*m_script_record); // FIXME: If ScriptEvaluation does not complete because the user agent has aborted the running script, leave evaluationStatus as null. dbgln_if(HTML_SCRIPT_DEBUG, "ClassicScript: Finished running script {}, Duration: {}ms", filename(), timer.elapsed()); } // 7. If evaluationStatus is an abrupt completion, then: if (evaluation_status.is_abrupt()) { // 1. If rethrow errors is true and script's muted errors is false, then: if (rethrow_errors == RethrowErrors::Yes && m_muted_errors == MutedErrors::No) { // 1. Clean up after running script with settings. m_settings_object.clean_up_after_running_script(); // 2. Rethrow evaluationStatus.[[Value]]. return JS::throw_completion(*evaluation_status.value()); } // 2. If rethrow errors is true and script's muted errors is true, then: if (rethrow_errors == RethrowErrors::Yes && m_muted_errors == MutedErrors::Yes) { // 1. Clean up after running script with settings. m_settings_object.clean_up_after_running_script(); // 2. Throw a "NetworkError" DOMException. return Bindings::throw_dom_exception_if_needed(global_object, [] { return DOM::NetworkError::create("Script error."); }).release_error(); } // 3. Otherwise, rethrow errors is false. Perform the following steps: VERIFY(rethrow_errors == RethrowErrors::No); // 1. Report the exception given by evaluationStatus.[[Value]] for script. report_exception(evaluation_status); // 2. Clean up after running script with settings. m_settings_object.clean_up_after_running_script(); // 3. Return evaluationStatus. return evaluation_status; } // 8. Clean up after running script with settings. m_settings_object.clean_up_after_running_script(); // 9. If evaluationStatus is a normal completion, then return evaluationStatus. VERIFY(!evaluation_status.is_abrupt()); return evaluation_status; // FIXME: 10. If we've reached this point, evaluationStatus was left as null because the script was aborted prematurely during evaluation. // Return Completion { [[Type]]: throw, [[Value]]: a new "QuotaExceededError" DOMException, [[Target]]: empty }. } ClassicScript::ClassicScript(AK::URL base_url, String filename, EnvironmentSettingsObject& environment_settings_object) : Script(move(base_url), move(filename)) , m_settings_object(environment_settings_object) { } ClassicScript::~ClassicScript() = default; }