/* * Copyright (c) 2022, Sam Atkins * Copyright (c) 2022, Andreas Kling * * SPDX-License-Identifier: BSD-2-Clause */ #include #include #include #include namespace Web::HTML { JS::NonnullGCPtr Path2D::construct_impl(JS::Realm& realm, Optional, DeprecatedString>> const& path) { return realm.heap().allocate(realm, realm, path); } // https://html.spec.whatwg.org/multipage/canvas.html#dom-path2d Path2D::Path2D(JS::Realm& realm, Optional, DeprecatedString>> const& path) : PlatformObject(realm) , CanvasPath(static_cast(*this)) { // 1. Let output be a new Path2D object. // 2. If path is not given, then return output. if (!path.has_value()) return; // 3. If path is a Path2D object, then add all subpaths of path to output and return output. // (In other words, it returns a copy of the argument.) if (path->has>()) { this->path() = path->get>()->path(); return; } // 4. Let svgPath be the result of parsing and interpreting path according to SVG 2's rules for path data. [SVG] auto path_instructions = SVG::AttributeParser::parse_path_data(path->get()); auto svg_path = SVG::path_from_path_instructions(path_instructions); if (!svg_path.segments().is_empty()) { // 5. Let (x, y) be the last point in svgPath. auto xy = svg_path.segments().last().point(); // 6. Add all the subpaths, if any, from svgPath to output. this->path() = move(svg_path); // 7. Create a new subpath in output with (x, y) as the only point in the subpath. this->move_to(xy.x(), xy.y()); } // 8. Return output. } Path2D::~Path2D() = default; JS::ThrowCompletionOr Path2D::initialize(JS::Realm& realm) { MUST_OR_THROW_OOM(Base::initialize(realm)); set_prototype(&Bindings::ensure_web_prototype(realm, "Path2D")); return {}; } }