/* * Copyright (c) 2018-2022, Andreas Kling * * SPDX-License-Identifier: BSD-2-Clause */ #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include namespace Web::HTML { HTMLElement::HTMLElement(DOM::Document& document, DOM::QualifiedName qualified_name) : Element(document, move(qualified_name)) , m_dataset(DOMStringMap::create(*this)) { } HTMLElement::~HTMLElement() = default; HTMLElement::ContentEditableState HTMLElement::content_editable_state() const { auto contenteditable = attribute(HTML::AttributeNames::contenteditable); // "true", an empty string or a missing value map to the "true" state. if ((!contenteditable.is_null() && contenteditable.is_empty()) || contenteditable.equals_ignoring_case("true")) return ContentEditableState::True; // "false" maps to the "false" state. if (contenteditable.equals_ignoring_case("false")) return ContentEditableState::False; // Having no such attribute or an invalid value maps to the "inherit" state. return ContentEditableState::Inherit; } bool HTMLElement::is_editable() const { switch (content_editable_state()) { case ContentEditableState::True: return true; case ContentEditableState::False: return false; case ContentEditableState::Inherit: return parent() && parent()->is_editable(); default: VERIFY_NOT_REACHED(); } } String HTMLElement::content_editable() const { switch (content_editable_state()) { case ContentEditableState::True: return "true"; case ContentEditableState::False: return "false"; case ContentEditableState::Inherit: return "inherit"; default: VERIFY_NOT_REACHED(); } } // https://html.spec.whatwg.org/multipage/interaction.html#contenteditable DOM::ExceptionOr HTMLElement::set_content_editable(String const& content_editable) { if (content_editable.equals_ignoring_case("inherit")) { remove_attribute(HTML::AttributeNames::contenteditable); return {}; } if (content_editable.equals_ignoring_case("true")) { set_attribute(HTML::AttributeNames::contenteditable, "true"); return {}; } if (content_editable.equals_ignoring_case("false")) { set_attribute(HTML::AttributeNames::contenteditable, "false"); return {}; } return DOM::SyntaxError::create("Invalid contentEditable value, must be 'true', 'false', or 'inherit'"); } void HTMLElement::set_inner_text(StringView text) { remove_all_children(); append_child(document().create_text_node(text)); set_needs_style_update(true); } String HTMLElement::inner_text() { StringBuilder builder; // innerText for element being rendered takes visibility into account, so force a layout and then walk the layout tree. document().update_layout(); if (!layout_node()) return text_content(); Function recurse = [&](auto& node) { for (auto* child = node.first_child(); child; child = child->next_sibling()) { if (is(child)) builder.append(verify_cast(*child).text_for_rendering()); if (is(child)) builder.append('\n'); recurse(*child); } }; recurse(*layout_node()); return builder.to_string(); } // // https://drafts.csswg.org/cssom-view/#dom-htmlelement-offsettop int HTMLElement::offset_top() const { if (is(this) || !layout_node() || !parent_element() || !parent_element()->layout_node()) return 0; auto position = layout_node()->box_type_agnostic_position(); auto parent_position = parent_element()->layout_node()->box_type_agnostic_position(); return position.y() - parent_position.y(); } // https://drafts.csswg.org/cssom-view/#dom-htmlelement-offsetleft int HTMLElement::offset_left() const { if (is(this) || !layout_node() || !parent_element() || !parent_element()->layout_node()) return 0; auto position = layout_node()->box_type_agnostic_position(); auto parent_position = parent_element()->layout_node()->box_type_agnostic_position(); return position.x() - parent_position.x(); } // https://drafts.csswg.org/cssom-view/#dom-htmlelement-offsetwidth int HTMLElement::offset_width() const { // NOTE: Ensure that layout is up-to-date before looking at metrics. const_cast(document()).update_layout(); // 1. If the element does not have any associated CSS layout box return zero and terminate this algorithm. if (!paint_box()) return 0; // 2. Return the width of the axis-aligned bounding box of the border boxes of all fragments generated by the element’s principal box, // ignoring any transforms that apply to the element and its ancestors. // FIXME: Account for inline boxes. return paint_box()->border_box_width(); } // https://drafts.csswg.org/cssom-view/#dom-htmlelement-offsetheight int HTMLElement::offset_height() const { // NOTE: Ensure that layout is up-to-date before looking at metrics. const_cast(document()).update_layout(); // 1. If the element does not have any associated CSS layout box return zero and terminate this algorithm. if (!paint_box()) return 0; // 2. Return the height of the axis-aligned bounding box of the border boxes of all fragments generated by the element’s principal box, // ignoring any transforms that apply to the element and its ancestors. // FIXME: Account for inline boxes. return paint_box()->border_box_height(); } bool HTMLElement::cannot_navigate() const { // FIXME: Return true if element's node document is not fully active return !is(this) && !is_connected(); } void HTMLElement::parse_attribute(FlyString const& name, String const& value) { Element::parse_attribute(name, value); // 1. If namespace is not null, or localName is not the name of an event handler content attribute on element, then return. // FIXME: Add the namespace part once we support attribute namespaces. #undef __ENUMERATE #define __ENUMERATE(attribute_name, event_name) \ if (name == HTML::AttributeNames::attribute_name) { \ element_event_handler_attribute_changed(event_name, value); \ } ENUMERATE_GLOBAL_EVENT_HANDLERS(__ENUMERATE) #undef __ENUMERATE } // https://html.spec.whatwg.org/multipage/interaction.html#focus-update-steps static void run_focus_update_steps(NonnullRefPtrVector old_chain, NonnullRefPtrVector new_chain, DOM::Node& new_focus_target) { // 1. If the last entry in old chain and the last entry in new chain are the same, // pop the last entry from old chain and the last entry from new chain and redo this step. while (!old_chain.is_empty() && !new_chain.is_empty() && &old_chain.last() == &new_chain.last()) { (void)old_chain.take_last(); (void)new_chain.take_last(); } // 2. For each entry entry in old chain, in order, run these substeps: for (auto& entry : old_chain) { // FIXME: 1. If entry is an input element, and the change event applies to the element, // and the element does not have a defined activation behavior, // and the user has changed the element's value or its list of selected files // while the control was focused without committing that change // (such that it is different to what it was when the control was first focused), // then fire an event named change at the element, // with the bubbles attribute initialized to true. RefPtr blur_event_target; if (is(entry)) { // 2. If entry is an element, let blur event target be entry. blur_event_target = entry; } else if (is(entry)) { // If entry is a Document object, let blur event target be that Document object's relevant global object. blur_event_target = static_cast(entry).window(); } // 3. If entry is the last entry in old chain, and entry is an Element, // and the last entry in new chain is also an Element, // then let related blur target be the last entry in new chain. // Otherwise, let related blur target be null. RefPtr related_blur_target; if (!old_chain.is_empty() && &entry == &old_chain.last() && is(entry) && !new_chain.is_empty() && is(new_chain.last())) { related_blur_target = new_chain.last(); } // 4. If blur event target is not null, fire a focus event named blur at blur event target, // with related blur target as the related target. if (blur_event_target) { // FIXME: Implement the "fire a focus event" spec operation. auto blur_event = UIEvents::FocusEvent::create(HTML::EventNames::blur); blur_event->set_related_target(related_blur_target); blur_event_target->dispatch_event(move(blur_event)); } } // FIXME: 3. Apply any relevant platform-specific conventions for focusing new focus target. // (For example, some platforms select the contents of a text control when that control is focused.) (void)new_focus_target; // 4. For each entry entry in new chain, in reverse order, run these substeps: for (auto& entry : new_chain.in_reverse()) { // 1. If entry is a focusable area: designate entry as the focused area of the document. // FIXME: This isn't entirely right. if (is(entry)) entry.document().set_focused_element(&static_cast(entry)); RefPtr focus_event_target; if (is(entry)) { // 2. If entry is an element, let focus event target be entry. focus_event_target = entry; } else if (is(entry)) { // If entry is a Document object, let focus event target be that Document object's relevant global object. focus_event_target = static_cast(entry).window(); } // 3. If entry is the last entry in new chain, and entry is an Element, // and the last entry in old chain is also an Element, // then let related focus target be the last entry in old chain. // Otherwise, let related focus target be null. RefPtr related_focus_target; if (!new_chain.is_empty() && &entry == &new_chain.last() && is(entry) && !old_chain.is_empty() && is(old_chain.last())) { related_focus_target = old_chain.last(); } // 4. If focus event target is not null, fire a focus event named focus at focus event target, // with related focus target as the related target. if (focus_event_target) { // FIXME: Implement the "fire a focus event" spec operation. auto focus_event = UIEvents::FocusEvent::create(HTML::EventNames::focus); focus_event->set_related_target(related_focus_target); focus_event_target->dispatch_event(move(focus_event)); } } } // https://html.spec.whatwg.org/multipage/interaction.html#focus-chain static NonnullRefPtrVector focus_chain(DOM::Node* subject) { // FIXME: Move this somewhere more spec-friendly. if (!subject) return {}; // 1. Let output be an empty list. NonnullRefPtrVector output; // 2. Let currentObject be subject. auto* current_object = subject; // 3. While true: while (true) { // 1. Append currentObject to output. output.append(*current_object); // FIXME: 2. If currentObject is an area element's shape, then append that area element to output. // FIXME: Otherwise, if currentObject's DOM anchor is an element that is not currentObject itself, then append currentObject's DOM anchor to output. // FIXME: Everything below needs work. The conditions are not entirely right. if (!is(*current_object)) { // 3. If currentObject is a focusable area, then set currentObject to currentObject's DOM anchor's node document. current_object = ¤t_object->document(); } else if (is(*current_object) && static_cast(*current_object).browsing_context() && !static_cast(*current_object).browsing_context()->is_top_level()) { // Otherwise, if currentObject is a Document whose browsing context is a child browsing context, // then set currentObject to currentObject's browsing context's container. current_object = static_cast(*current_object).browsing_context()->container(); } else { break; } } // 4. Return output. return output; } // https://html.spec.whatwg.org/multipage/interaction.html#focusing-steps // FIXME: This should accept more types. static void run_focusing_steps(DOM::Node* new_focus_target, DOM::Node* fallback_target = nullptr, [[maybe_unused]] Optional focus_trigger = {}) { // FIXME: 1. If new focus target is not a focusable area, then set new focus target // to the result of getting the focusable area for new focus target, // given focus trigger if it was passed. // 2. If new focus target is null, then: if (!new_focus_target) { // 1. If no fallback target was specified, then return. if (!fallback_target) return; // 2. Otherwise, set new focus target to the fallback target. new_focus_target = fallback_target; } // 3. If new focus target is a browsing context container with non-null nested browsing context, // then set new focus target to the nested browsing context's active document. if (is(*new_focus_target)) { auto& browsing_context_container = static_cast(*new_focus_target); if (auto* nested_browsing_context = browsing_context_container.nested_browsing_context()) new_focus_target = nested_browsing_context->active_document(); } // FIXME: 4. If new focus target is a focusable area and its DOM anchor is inert, then return. // 5. If new focus target is the currently focused area of a top-level browsing context, then return. if (!new_focus_target->document().browsing_context()) return; auto& top_level_browsing_context = new_focus_target->document().browsing_context()->top_level_browsing_context(); if (new_focus_target == top_level_browsing_context.currently_focused_area()) return; // 6. Let old chain be the current focus chain of the top-level browsing context in which // new focus target finds itself. auto old_chain = focus_chain(top_level_browsing_context.currently_focused_area()); // 7. Let new chain be the focus chain of new focus target. auto new_chain = focus_chain(new_focus_target); // 8. Run the focus update steps with old chain, new chain, and new focus target respectively. run_focus_update_steps(old_chain, new_chain, *new_focus_target); } // https://html.spec.whatwg.org/multipage/interaction.html#dom-focus void HTMLElement::focus() { // 1. If the element is marked as locked for focus, then return. if (m_locked_for_focus) return; // 2. Mark the element as locked for focus. m_locked_for_focus = true; // 3. Run the focusing steps for the element. run_focusing_steps(this); // FIXME: 4. If the value of the preventScroll dictionary member of options is false, // then scroll the element into view with scroll behavior "auto", // block flow direction position set to an implementation-defined value, // and inline base direction position set to an implementation-defined value. // 5. Unmark the element as locked for focus. m_locked_for_focus = false; } // https://html.spec.whatwg.org/multipage/webappapis.html#fire-a-synthetic-pointer-event bool HTMLElement::fire_a_synthetic_pointer_event(FlyString const& type, DOM::Element& target, bool not_trusted) { // 1. Let event be the result of creating an event using PointerEvent. // 2. Initialize event's type attribute to e. // FIXME: Actually create a PointerEvent! auto event = UIEvents::MouseEvent::create(type); // 3. Initialize event's bubbles and cancelable attributes to true. event->set_bubbles(true); event->set_cancelable(true); // 4. Set event's composed flag. event->set_composed(true); // 5. If the not trusted flag is set, initialize event's isTrusted attribute to false. if (not_trusted) { event->set_is_trusted(false); } // FIXME: 6. Initialize event's ctrlKey, shiftKey, altKey, and metaKey attributes according to the current state // of the key input device, if any (false for any keys that are not available). // FIXME: 7. Initialize event's view attribute to target's node document's Window object, if any, and null otherwise. // FIXME: 8. event's getModifierState() method is to return values appropriately describing the current state of the key input device. // 9. Return the result of dispatching event at target. return target.dispatch_event(move(event)); } // https://html.spec.whatwg.org/multipage/interaction.html#dom-click void HTMLElement::click() { // FIXME: 1. If this element is a form control that is disabled, then return. // 2. If this element's click in progress flag is set, then return. if (m_click_in_progress) return; // 3. Set this element's click in progress flag. m_click_in_progress = true; // FIXME: 4. Fire a synthetic pointer event named click at this element, with the not trusted flag set. fire_a_synthetic_pointer_event(HTML::EventNames::click, *this, true); // 5. Unset this element's click in progress flag. m_click_in_progress = false; } }