/* * Copyright (c) 2022, Andreas Kling * Copyright (c) 2022, Andrew Kaster * Copyright (c) 2022, Luke Wilde * * SPDX-License-Identifier: BSD-2-Clause */ #include #include #include #include #include #include #include #include namespace Web::HTML { // https://html.spec.whatwg.org/multipage/interaction.html#focus-update-steps static void run_focus_update_steps(Vector> old_chain, Vector> new_chain, DOM::Node* new_focus_target) { // 1. If the last entry in old chain and the last entry in new chain are the same, // pop the last entry from old chain and the last entry from new chain and redo this step. while (!old_chain.is_empty() && !new_chain.is_empty() && &old_chain.last() == &new_chain.last()) { (void)old_chain.take_last(); (void)new_chain.take_last(); } // 2. For each entry entry in old chain, in order, run these substeps: for (auto& entry : old_chain) { // FIXME: 1. If entry is an input element, and the change event applies to the element, // and the element does not have a defined activation behavior, // and the user has changed the element's value or its list of selected files // while the control was focused without committing that change // (such that it is different to what it was when the control was first focused), // then fire an event named change at the element, // with the bubbles attribute initialized to true. JS::GCPtr blur_event_target; if (is(*entry)) { // 2. If entry is an element, let blur event target be entry. blur_event_target = entry.ptr(); } else if (is(*entry)) { // If entry is a Document object, let blur event target be that Document object's relevant global object. blur_event_target = &static_cast(*entry).window(); } // 3. If entry is the last entry in old chain, and entry is an Element, // and the last entry in new chain is also an Element, // then let related blur target be the last entry in new chain. // Otherwise, let related blur target be null. JS::GCPtr related_blur_target; if (!old_chain.is_empty() && &entry == &old_chain.last() && is(*entry) && !new_chain.is_empty() && is(*new_chain.last())) { related_blur_target = new_chain.last().ptr(); } // 4. If blur event target is not null, fire a focus event named blur at blur event target, // with related blur target as the related target. if (blur_event_target) { // FIXME: Implement the "fire a focus event" spec operation. auto blur_event = UIEvents::FocusEvent::create(blur_event_target->realm(), HTML::EventNames::blur); blur_event->set_related_target(related_blur_target); blur_event_target->dispatch_event(*blur_event); } } // FIXME: 3. Apply any relevant platform-specific conventions for focusing new focus target. // (For example, some platforms select the contents of a text control when that control is focused.) (void)new_focus_target; // 4. For each entry entry in new chain, in reverse order, run these substeps: for (auto& entry : new_chain.in_reverse()) { // 1. If entry is a focusable area: designate entry as the focused area of the document. // FIXME: This isn't entirely right. if (is(*entry)) entry->document().set_focused_element(&static_cast(*entry)); JS::GCPtr focus_event_target; if (is(*entry)) { // 2. If entry is an element, let focus event target be entry. focus_event_target = entry.ptr(); } else if (is(*entry)) { // If entry is a Document object, let focus event target be that Document object's relevant global object. focus_event_target = &static_cast(*entry).window(); } // 3. If entry is the last entry in new chain, and entry is an Element, // and the last entry in old chain is also an Element, // then let related focus target be the last entry in old chain. // Otherwise, let related focus target be null. JS::GCPtr related_focus_target; if (!new_chain.is_empty() && &entry == &new_chain.last() && is(*entry) && !old_chain.is_empty() && is(*old_chain.last())) { related_focus_target = old_chain.last().ptr(); } // 4. If focus event target is not null, fire a focus event named focus at focus event target, // with related focus target as the related target. if (focus_event_target) { // FIXME: Implement the "fire a focus event" spec operation. auto focus_event = UIEvents::FocusEvent::create(focus_event_target->realm(), HTML::EventNames::focus); focus_event->set_related_target(related_focus_target); focus_event_target->dispatch_event(*focus_event); } } } // https://html.spec.whatwg.org/multipage/interaction.html#focus-chain static Vector> focus_chain(DOM::Node* subject) { // FIXME: Move this somewhere more spec-friendly. if (!subject) return {}; // 1. Let output be an empty list. Vector> output; // 2. Let currentObject be subject. auto* current_object = subject; // 3. While true: while (true) { // 1. Append currentObject to output. output.append(JS::make_handle(*current_object)); // FIXME: 2. If currentObject is an area element's shape, then append that area element to output. // FIXME: Otherwise, if currentObject's DOM anchor is an element that is not currentObject itself, then append currentObject's DOM anchor to output. // FIXME: Everything below needs work. The conditions are not entirely right. if (!is(*current_object)) { // 3. If currentObject is a focusable area, then set currentObject to currentObject's DOM anchor's node document. current_object = ¤t_object->document(); } else if (is(*current_object) && static_cast(*current_object).browsing_context() && !static_cast(*current_object).browsing_context()->is_top_level()) { // Otherwise, if currentObject is a Document whose browsing context is a child browsing context, // then set currentObject to currentObject's browsing context's container. current_object = static_cast(*current_object).browsing_context()->container(); } else { break; } } // 4. Return output. return output; } // https://html.spec.whatwg.org/multipage/interaction.html#focusing-steps // FIXME: This should accept more types. void run_focusing_steps(DOM::Node* new_focus_target, DOM::Node* fallback_target, [[maybe_unused]] Optional focus_trigger) { // FIXME: 1. If new focus target is not a focusable area, then set new focus target // to the result of getting the focusable area for new focus target, // given focus trigger if it was passed. // 2. If new focus target is null, then: if (!new_focus_target) { // 1. If no fallback target was specified, then return. if (!fallback_target) return; // 2. Otherwise, set new focus target to the fallback target. new_focus_target = fallback_target; } // 3. If new focus target is a browsing context container with non-null nested browsing context, // then set new focus target to the nested browsing context's active document. if (is(*new_focus_target)) { auto& browsing_context_container = static_cast(*new_focus_target); if (auto* nested_browsing_context = browsing_context_container.nested_browsing_context()) new_focus_target = nested_browsing_context->active_document(); } // FIXME: 4. If new focus target is a focusable area and its DOM anchor is inert, then return. // 5. If new focus target is the currently focused area of a top-level browsing context, then return. if (!new_focus_target->document().browsing_context()) return; auto& top_level_browsing_context = new_focus_target->document().browsing_context()->top_level_browsing_context(); if (new_focus_target == top_level_browsing_context.currently_focused_area().ptr()) return; // 6. Let old chain be the current focus chain of the top-level browsing context in which // new focus target finds itself. auto old_chain = focus_chain(top_level_browsing_context.currently_focused_area()); // 7. Let new chain be the focus chain of new focus target. auto new_chain = focus_chain(new_focus_target); // 8. Run the focus update steps with old chain, new chain, and new focus target respectively. run_focus_update_steps(old_chain, new_chain, new_focus_target); } void run_unfocusing_steps(DOM::Node* old_focus_target) { // NOTE: The unfocusing steps do not always result in the focus changing, even when applied to the currently focused // area of a top-level browsing context. For example, if the currently focused area of a top-level browsing context // is a viewport, then it will usually keep its focus regardless until another focusable area is explicitly focused // with the focusing steps. auto is_shadow_host = [](DOM::Node* node) { return is(node) && static_cast(node)->shadow_root() != nullptr; }; // 1. If old focus target is a shadow host whose shadow root's delegates focus is true, and old focus target's // shadow root is a shadow-including inclusive ancestor of the currently focused area of a top-level browsing // context's DOM anchor, then set old focus target to that currently focused area of a top-level browsing // context. if (is_shadow_host(old_focus_target)) { auto* shadow_root = static_cast(old_focus_target)->shadow_root(); if (shadow_root->delegates_focus()) { auto& top_level_browsing_context = old_focus_target->document().browsing_context()->top_level_browsing_context(); if (auto currently_focused_area = top_level_browsing_context.currently_focused_area()) { if (shadow_root->is_shadow_including_ancestor_of(*currently_focused_area)) { old_focus_target = currently_focused_area; } } } } // FIXME: 2. If old focus target is inert, then return. // FIXME: 3. If old focus target is an area element and one of its shapes is the currently focused area of a // top-level browsing context, or, if old focus target is an element with one or more scrollable regions, and one // of them is the currently focused area of a top-level browsing context, then let old focus target be that // currently focused area of a top-level browsing context. // NOTE: HTMLAreaElement is currently missing the shapes property auto& top_level_browsing_context = old_focus_target->document().browsing_context()->top_level_browsing_context(); // 4. Let old chain be the current focus chain of the top-level browsing context in which old focus target finds itself. auto old_chain = focus_chain(top_level_browsing_context.currently_focused_area()); // 5. If old focus target is not one of the entries in old chain, then return. for (auto& node : old_chain) { if (old_focus_target != node) { return; } } // 6. If old focus target is not a focusable area, then return. if (!old_focus_target->is_focusable()) return; // 7. Let topDocument be old chain's last entry. auto* top_document = verify_cast(old_chain.last().ptr()); // 8. If topDocument's browsing context has system focus, then run the focusing steps for topDocument's viewport. if (top_document->browsing_context()->system_visibility_state() == HTML::VisibilityState::Visible) { // FIXME: run the focusing steps for topDocument's viewport (??) } else { // FIXME: Otherwise, apply any relevant platform-specific conventions for removing system focus from // topDocument's browsing context, and run the focus update steps with old chain, an empty list, and null // respectively. // What? It already doesn't have system focus, what possible platform-specific conventions are there? run_focus_update_steps(old_chain, {}, nullptr); } // FIXME: When the currently focused area of a top-level browsing context is somehow unfocused without another // element being explicitly focused in its stead, the user agent must immediately run the unfocusing steps for that // object. // What? How are we supposed to detect when something is "somehow unfocused without another element being explicitly focused"? } }