/* * Copyright (c) 2020, Andreas Kling * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include #include #include #include #include #include #include namespace Web::HTML { CanvasRenderingContext2D::CanvasRenderingContext2D(HTMLCanvasElement& element) : m_element(element) { } CanvasRenderingContext2D::~CanvasRenderingContext2D() { } void CanvasRenderingContext2D::set_fill_style(String style) { m_fill_style = Gfx::Color::from_string(style).value_or(Color::Black); } String CanvasRenderingContext2D::fill_style() const { return m_fill_style.to_string(); } void CanvasRenderingContext2D::fill_rect(float x, float y, float width, float height) { auto painter = this->painter(); if (!painter) return; auto rect = m_transform.map(Gfx::FloatRect(x, y, width, height)); painter->fill_rect(enclosing_int_rect(rect), m_fill_style); did_draw(rect); } void CanvasRenderingContext2D::clear_rect(float x, float y, float width, float height) { auto painter = this->painter(); if (!painter) return; auto rect = m_transform.map(Gfx::FloatRect(x, y, width, height)); painter->clear_rect(enclosing_int_rect(rect), Color()); did_draw(rect); } void CanvasRenderingContext2D::set_stroke_style(String style) { m_stroke_style = Gfx::Color::from_string(style).value_or(Color::Black); } String CanvasRenderingContext2D::stroke_style() const { return m_fill_style.to_string(); } void CanvasRenderingContext2D::stroke_rect(float x, float y, float width, float height) { auto painter = this->painter(); if (!painter) return; auto rect = m_transform.map(Gfx::FloatRect(x, y, width, height)); auto top_left = m_transform.map(Gfx::FloatPoint(x, y)).to_type(); auto top_right = m_transform.map(Gfx::FloatPoint(x + width - 1, y)).to_type(); auto bottom_left = m_transform.map(Gfx::FloatPoint(x, y + height - 1)).to_type(); auto bottom_right = m_transform.map(Gfx::FloatPoint(x + width - 1, y + height - 1)).to_type(); painter->draw_line(top_left, top_right, m_stroke_style, m_line_width); painter->draw_line(top_right, bottom_right, m_stroke_style, m_line_width); painter->draw_line(bottom_right, bottom_left, m_stroke_style, m_line_width); painter->draw_line(bottom_left, top_left, m_stroke_style, m_line_width); did_draw(rect); } void CanvasRenderingContext2D::draw_image(const HTMLImageElement& image_element, float x, float y) { if (!image_element.bitmap()) return; auto painter = this->painter(); if (!painter) return; auto src_rect = image_element.bitmap()->rect(); Gfx::FloatRect dst_rect = { x, y, (float)image_element.bitmap()->width(), (float)image_element.bitmap()->height() }; auto rect = m_transform.map(dst_rect); painter->draw_scaled_bitmap(enclosing_int_rect(rect), *image_element.bitmap(), src_rect); } void CanvasRenderingContext2D::scale(float sx, float sy) { dbgln("CanvasRenderingContext2D::scale({}, {})", sx, sy); m_transform.scale(sx, sy); } void CanvasRenderingContext2D::translate(float tx, float ty) { dbgln("CanvasRenderingContext2D::translate({}, {})", tx, ty); m_transform.translate(tx, ty); } void CanvasRenderingContext2D::rotate(float radians) { dbgln("CanvasRenderingContext2D::rotate({})", radians); m_transform.rotate_radians(radians); } void CanvasRenderingContext2D::did_draw(const Gfx::FloatRect&) { // FIXME: Make use of the rect to reduce the invalidated area when possible. if (!m_element) return; if (!m_element->layout_node()) return; m_element->layout_node()->set_needs_display(); } OwnPtr CanvasRenderingContext2D::painter() { if (!m_element) return {}; if (!m_element->bitmap()) { if (!m_element->create_bitmap()) return {}; } return make(*m_element->bitmap()); } void CanvasRenderingContext2D::fill_text(const String& text, float x, float y, Optional max_width) { if (max_width.has_value() && max_width.value() <= 0) return; auto painter = this->painter(); if (!painter) return; // FIXME: painter only supports integer rects for text right now, so this effectively chops off any fractional position auto text_rect = Gfx::IntRect(x, y, max_width.has_value() ? max_width.value() : painter->font().width(text), painter->font().glyph_height()); auto transformed_rect = m_transform.map(text_rect); painter->draw_text(transformed_rect, text, Gfx::TextAlignment::TopLeft, m_fill_style); did_draw(transformed_rect.to()); } void CanvasRenderingContext2D::begin_path() { m_path = Gfx::Path(); } void CanvasRenderingContext2D::close_path() { m_path.close(); } void CanvasRenderingContext2D::move_to(float x, float y) { m_path.move_to({ x, y }); } void CanvasRenderingContext2D::line_to(float x, float y) { m_path.line_to({ x, y }); } void CanvasRenderingContext2D::quadratic_curve_to(float cx, float cy, float x, float y) { m_path.quadratic_bezier_curve_to({ cx, cy }, { x, y }); } DOM::ExceptionOr CanvasRenderingContext2D::arc(float x, float y, float radius, float start_angle, float end_angle, bool counter_clockwise) { if (radius < 0) return DOM::IndexSizeError::create(String::formatted("The radius provided ({}) is negative.", radius)); return ellipse(x, y, radius, radius, 0, start_angle, end_angle, counter_clockwise); } DOM::ExceptionOr CanvasRenderingContext2D::ellipse(float x, float y, float radius_x, float radius_y, float rotation, float start_angle, float end_angle, bool counter_clockwise) { if (radius_x < 0) return DOM::IndexSizeError::create(String::formatted("The major-axis radius provided ({}) is negative.", radius_x)); if (radius_y < 0) return DOM::IndexSizeError::create(String::formatted("The minor-axis radius provided ({}) is negative.", radius_y)); if (constexpr float tau = M_TAU; (!counter_clockwise && (end_angle - start_angle) >= tau) || (counter_clockwise && (start_angle - end_angle) >= tau)) { start_angle = 0; end_angle = tau; } else { start_angle = fmodf(start_angle, tau); end_angle = fmodf(end_angle, tau); } // Then, figure out where the ends of the arc are. // To do so, we can pretend that the center of this ellipse is at (0, 0), // and the whole coordinate system is rotated `rotation` radians around the x axis, centered on `center`. // The sign of the resulting relative positions is just whether our angle is on one of the left quadrants. auto sin_rotation = sinf(rotation); auto cos_rotation = cosf(rotation); auto resolve_point_with_angle = [&](float angle) { auto tan_relative = tanf(angle); auto tan2 = tan_relative * tan_relative; auto ab = radius_x * radius_y; auto a2 = radius_x * radius_x; auto b2 = radius_y * radius_y; auto sqrt = sqrtf(b2 + a2 * tan2); auto relative_x_position = ab / sqrt; auto relative_y_position = ab * tan_relative / sqrt; // Make sure to set the correct sign float sn = sinf(angle) >= 0 ? 1 : -1; relative_x_position *= sn; relative_y_position *= sn; // Now rotate it (back) around the center point by 'rotation' radians, then move it back to our actual origin. auto relative_rotated_x_position = relative_x_position * cos_rotation - relative_y_position * sin_rotation; auto relative_rotated_y_position = relative_x_position * sin_rotation + relative_y_position * cos_rotation; return Gfx::FloatPoint { relative_rotated_x_position + x, relative_rotated_y_position + y }; }; auto start_point = resolve_point_with_angle(start_angle); auto end_point = resolve_point_with_angle(end_angle); m_path.move_to(start_point); double delta_theta = end_angle - start_angle; // FIXME: This is still goofy for some values. m_path.elliptical_arc_to(end_point, { radius_x, radius_y }, rotation, delta_theta > M_PI, !counter_clockwise); m_path.close(); return {}; } void CanvasRenderingContext2D::rect(float x, float y, float width, float height) { m_path.move_to({ x, y }); if (width == 0 || height == 0) return; m_path.line_to({ x + width, y }); m_path.line_to({ x + width, y + height }); m_path.line_to({ x, y + height }); m_path.close(); } void CanvasRenderingContext2D::stroke() { auto painter = this->painter(); if (!painter) return; painter->stroke_path(m_path, m_stroke_style, m_line_width); did_draw(m_path.bounding_box()); } void CanvasRenderingContext2D::fill(Gfx::Painter::WindingRule winding) { auto painter = this->painter(); if (!painter) return; auto path = m_path; path.close_all_subpaths(); painter->fill_path(path, m_fill_style, winding); did_draw(m_path.bounding_box()); } void CanvasRenderingContext2D::fill(const String& fill_rule) { if (fill_rule == "evenodd") return fill(Gfx::Painter::WindingRule::EvenOdd); return fill(Gfx::Painter::WindingRule::Nonzero); } RefPtr CanvasRenderingContext2D::create_image_data(int width, int height) const { if (!wrapper()) { dbgln("Hmm! Attempted to create ImageData for wrapper-less CRC2D."); return {}; } return ImageData::create_with_size(wrapper()->global_object(), width, height); } void CanvasRenderingContext2D::put_image_data(const ImageData& image_data, float x, float y) { auto painter = this->painter(); if (!painter) return; painter->blit(Gfx::IntPoint(x, y), image_data.bitmap(), image_data.bitmap().rect()); did_draw(Gfx::FloatRect(x, y, image_data.width(), image_data.height())); } }