#import // https://drafts.fxtf.org/geometry/#dommatrixreadonly [Exposed=(Window,Worker), Serializable, UseNewAKString] interface DOMMatrixReadOnly { constructor(optional (DOMString or sequence) init); // FIXME: [NewObject] static DOMMatrixReadOnly fromMatrix(optional DOMMatrixInit other = {}); // FIXME: [NewObject] static DOMMatrixReadOnly fromFloat32Array(Float32Array array32); // FIXME: [NewObject] static DOMMatrixReadOnly fromFloat64Array(Float64Array array64); // These attributes are simple aliases for certain elements of the 4x4 matrix readonly attribute unrestricted double a; readonly attribute unrestricted double b; readonly attribute unrestricted double c; readonly attribute unrestricted double d; readonly attribute unrestricted double e; readonly attribute unrestricted double f; readonly attribute unrestricted double m11; readonly attribute unrestricted double m12; readonly attribute unrestricted double m13; readonly attribute unrestricted double m14; readonly attribute unrestricted double m21; readonly attribute unrestricted double m22; readonly attribute unrestricted double m23; readonly attribute unrestricted double m24; readonly attribute unrestricted double m31; readonly attribute unrestricted double m32; readonly attribute unrestricted double m33; readonly attribute unrestricted double m34; readonly attribute unrestricted double m41; readonly attribute unrestricted double m42; readonly attribute unrestricted double m43; readonly attribute unrestricted double m44; readonly attribute boolean is2D; readonly attribute boolean isIdentity; // Immutable transform methods // FIXME: [NewObject] DOMMatrix translate(optional unrestricted double tx = 0, optional unrestricted double ty = 0, optional unrestricted double tz = 0); // FIXME: [NewObject] DOMMatrix scale(optional unrestricted double scaleX = 1, optional unrestricted double scaleY, optional unrestricted double scaleZ = 1, optional unrestricted double originX = 0, optional unrestricted double originY = 0, optional unrestricted double originZ = 0); // FIXME: [NewObject] DOMMatrix scaleNonUniform(optional unrestricted double scaleX = 1, optional unrestricted double scaleY = 1); // FIXME: [NewObject] DOMMatrix scale3d(optional unrestricted double scale = 1, optional unrestricted double originX = 0, optional unrestricted double originY = 0, optional unrestricted double originZ = 0); // FIXME: [NewObject] DOMMatrix rotate(optional unrestricted double rotX = 0, optional unrestricted double rotY, optional unrestricted double rotZ); // FIXME: [NewObject] DOMMatrix rotateFromVector(optional unrestricted double x = 0, optional unrestricted double y = 0); // FIXME: [NewObject] DOMMatrix rotateAxisAngle(optional unrestricted double x = 0, optional unrestricted double y = 0, optional unrestricted double z = 0, optional unrestricted double angle = 0); // FIXME: [NewObject] DOMMatrix skewX(optional unrestricted double sx = 0); // FIXME: [NewObject] DOMMatrix skewY(optional unrestricted double sy = 0); // FIXME: [NewObject] DOMMatrix multiply(optional DOMMatrixInit other = {}); // FIXME: [NewObject] DOMMatrix flipX(); // FIXME: [NewObject] DOMMatrix flipY(); [NewObject] DOMMatrix inverse(); // FIXME: [NewObject] DOMPoint transformPoint(optional DOMPointInit point = {}); // FIXME: [NewObject] Float32Array toFloat32Array(); // FIXME: [NewObject] Float64Array toFloat64Array(); [Exposed=Window] stringifier; [Default] object toJSON(); }; dictionary DOMMatrix2DInit { unrestricted double a; unrestricted double b; unrestricted double c; unrestricted double d; unrestricted double e; unrestricted double f; unrestricted double m11; unrestricted double m12; unrestricted double m21; unrestricted double m22; unrestricted double m41; unrestricted double m42; }; dictionary DOMMatrixInit : DOMMatrix2DInit { unrestricted double m13 = 0; unrestricted double m14 = 0; unrestricted double m23 = 0; unrestricted double m24 = 0; unrestricted double m31 = 0; unrestricted double m32 = 0; unrestricted double m33 = 1; unrestricted double m34 = 0; unrestricted double m43 = 0; unrestricted double m44 = 1; boolean is2D; };