/* * Copyright (c) 2020, the SerenityOS developers. * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include #include namespace Web::DOM { class ShadowRoot final : public DocumentFragment { WEB_PLATFORM_OBJECT(ShadowRoot, DocumentFragment); public: Bindings::ShadowRootMode mode() const { return m_mode; } bool delegates_focus() const { return m_delegates_focus; } void set_delegates_focus(bool delegates_focus) { m_delegates_focus = delegates_focus; } bool available_to_element_internals() const { return m_available_to_element_internals; } void set_available_to_element_internals(bool available_to_element_internals) { m_available_to_element_internals = available_to_element_internals; } // ^EventTarget virtual EventTarget* get_parent(Event const&) override; WebIDL::ExceptionOr inner_html() const; WebIDL::ExceptionOr set_inner_html(DeprecatedString const&); private: ShadowRoot(Document&, Element&); virtual JS::ThrowCompletionOr initialize(JS::Realm&) override; // ^Node virtual DeprecatedFlyString node_name() const override { return "#shadow-root"; } virtual bool is_shadow_root() const final { return true; } // NOTE: The specification doesn't seem to specify a default value for closed. Assuming closed for now. Bindings::ShadowRootMode m_mode { Bindings::ShadowRootMode::Closed }; bool m_delegates_focus { false }; bool m_available_to_element_internals { false }; }; template<> inline bool Node::fast_is() const { return is_shadow_root(); } template inline IterationDecision Node::for_each_shadow_including_descendant(Callback callback) { if (callback(*this) == IterationDecision::Break) return IterationDecision::Break; for (auto* child = first_child(); child; child = child->next_sibling()) { if (child->is_element()) { if (JS::GCPtr shadow_root = static_cast(child)->shadow_root_internal()) { if (shadow_root->for_each_shadow_including_descendant(callback) == IterationDecision::Break) return IterationDecision::Break; } } if (child->for_each_shadow_including_descendant(callback) == IterationDecision::Break) return IterationDecision::Break; } return IterationDecision::Continue; } }