/* * Copyright (c) 2021, Tim Flynn * * SPDX-License-Identifier: BSD-2-Clause */ #include #include #include #include #include #include namespace Web::DOM { JS::NonnullGCPtr Attr::create(Document& document, FlyString local_name, String value, Element const* owner_element) { return *document.heap().allocate(document.realm(), document, move(local_name), move(value), owner_element); } Attr::Attr(Document& document, FlyString local_name, String value, Element const* owner_element) : Node(document, NodeType::ATTRIBUTE_NODE) , m_qualified_name(move(local_name), {}, {}) , m_value(move(value)) , m_owner_element(owner_element) { set_prototype(&Bindings::cached_web_prototype(document.realm(), "Attr")); } void Attr::visit_edges(Cell::Visitor& visitor) { Base::visit_edges(visitor); visitor.visit(m_owner_element.ptr()); } Element* Attr::owner_element() { return m_owner_element.ptr(); } Element const* Attr::owner_element() const { return m_owner_element.ptr(); } void Attr::set_owner_element(Element const* owner_element) { m_owner_element = owner_element; } // https://dom.spec.whatwg.org/#set-an-existing-attribute-value void Attr::set_value(String value) { // 1. If attribute’s element is null, then set attribute’s value to value. if (!owner_element()) { m_value = move(value); return; } // 2. Otherwise, change attribute to value. // https://dom.spec.whatwg.org/#concept-element-attributes-change // 1. Handle attribute changes for attribute with attribute’s element, attribute’s value, and value. handle_attribute_changes(*owner_element(), m_value, value); // 2. Set attribute’s value to value. m_value = move(value); } // https://dom.spec.whatwg.org/#handle-attribute-changes void Attr::handle_attribute_changes(Element& element, String const& old_value, [[maybe_unused]] String const& new_value) { // 1. Queue a mutation record of "attributes" for element with attribute’s local name, attribute’s namespace, oldValue, « », « », null, and null. element.queue_mutation_record(MutationType::attributes, local_name(), namespace_uri(), old_value, StaticNodeList::create(realm(), {}), StaticNodeList::create(realm(), {}), nullptr, nullptr); // FIXME: 2. If element is custom, then enqueue a custom element callback reaction with element, callback name "attributeChangedCallback", and an argument list containing attribute’s local name, oldValue, newValue, and attribute’s namespace. // FIXME: 3. Run the attribute change steps with element, attribute’s local name, oldValue, newValue, and attribute’s namespace. } }