/* * Copyright (c) 2022, Stephan Unverwerth * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include namespace VirtGPU { class Image final : public GPU::Image { public: Image(void const* ownership_token, GPU::PixelFormat const&, u32 width, u32 height, u32 depth, u32 max_levels); virtual void regenerate_mipmaps() override; virtual void write_texels(u32 level, Vector3 const& output_offset, void const* input_data, GPU::ImageDataLayout const&) override; virtual void read_texels(u32 level, Vector3 const& input_offset, void* output_data, GPU::ImageDataLayout const&) const override; virtual void copy_texels(GPU::Image const& source, u32 source_level, Vector3 const& source_offset, Vector3 const& size, u32 destination_level, Vector3 const& destination_offset) override; }; }